Lone Wolf
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Lone Wolf

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Level 1
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Level 2
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General chit-chat
Help Users
  • Kirbydogs @ Kirbydogs:
    hey anybody here know javascript 'cause I sure dont!
  • Xdqwerty @ Xdqwerty:
    @Kirbydogs, me neither
  • Sonic Angel Knight @ Sonic Angel Knight:
    Don't play with bugs SylverReZ
  • nitr8 @ nitr8:
    I can't tell fot sure by now as I still need to run the whole game in a row just playing it. I do remember there once was some sky drawing issue when running addon Cryptic Passage. I will get to that problem once I can truly tell that the game runs without crashing / freezing
    +1
  • SylverReZ @ SylverReZ:
    @Kirbydogs, Don't ask to ask, just ask somebody what problem that you're currently having. Maybe rephrase your question differently.
  • Kirbydogs @ Kirbydogs:
    the hell is a formal parameter
  • SylverReZ @ SylverReZ:
    >Formal parameters serve as variables within the function’s scope and are used to perform operations on the input data.
  • nitr8 @ nitr8:
    I personally think that the main problem with the game is the size of the HEAP and CACHE area. HEAP was 32MB before before I realized that the original DOS game use 36MB instead before throwing a warning when the DOS machine has less memory available. I turned that now up to ~40MB for the Wii port of the game. The cache area now uses 8MB in size - not 16MB like before. I also think that 8MB of cache are quite good enough. Anything else might cause troubles as we're just running out of memory for the MEM2 region where all the game data resides once the game is running...
    +1
  • Xdqwerty @ Xdqwerty:
    @nitr8, blood looks like it was made in doom's engine
  • Kirbydogs @ Kirbydogs:
    then what's going on here I don't get why it's spitting out an error rename(path: String, newName: String): Promise<Boolean> and then the error Uncaught SyntaxError: missing ) after formal parameters
  • nitr8 @ nitr8:
    BLOOD is written in CPP while DOOM was written in C
    +1
  • Xdqwerty @ Xdqwerty:
    @Kirbydogs, I read some of HTML but I already forgot it
  • SylverReZ @ SylverReZ:
    @Xdqwerty, Blood was based on the Ken Silverman engine, same with Duke Nukem 3D.
  • Xdqwerty @ Xdqwerty:
    @SylverReZ, I should have assumed that too
    +2
  • SylverReZ @ SylverReZ:
    LOOOL
  • Bunjolio @ Bunjolio:
    diagnosis
  • Bunjolio @ Bunjolio:
    baka
  • Kirbydogs @ Kirbydogs:
    diagnosis: you are an idiot!
  • nitr8 @ nitr8:
    So, the Wii has 64MB of MEM2 which holds the game binary (10MB debug binary, 40MB of HEAP and 8MB for Cache minus 0x4000 bytes due to the binary start area 0x80004000) - yeah, it's quite full. There's still 6MB free for use in theory but I think the game just shouldn't cover all the memory available...
    Bunjolio @ Bunjolio: @SylverReZ hai