Recent content by laughinman

  1. laughinman

    Homebrew Citra - Unofficial \ Chinese builds discussion

    I don't want to disable sound, just the music annoys me. The battle effects and menu beeps are fine, I put youtube on and knocked off the sound in the end though.
  2. laughinman

    Homebrew Citra - Unofficial \ Chinese builds discussion

    My game seems fairly good with your citra build drwhojan, only issue I have atm is the music annoys my brain. Pity you can't turn it off in the options.
  3. laughinman

    Homebrew Citra - Unofficial \ Chinese builds discussion

    I believe you can beat it with 5 pokemon max.
  4. laughinman

    Homebrew Citra - Pokemon Sun/Moon/ORAS/XY Discussion/Troubleshooting

    I'm currently having an issue at the start of the game, when Kuikui brings you to route 1 after you get your pokemon. It's crashes when he starts a fight, I'm using the latest bleeding edge Citra build. EDIT: I skipped that specific part using a different version. I'll switch back to the latest...
  5. laughinman

    Homebrew Official Citra - New 3DS Emulator

    Is there a compatibility list? Considering the latest updates, some games seem playable. It would be nice to know which ones.
  6. laughinman

    Hacking Digimon World Re:Digitize - Translation

    I'm delighted to hear you have overcome your problems with the software issue, I have been keeping upto date with the news on your blog but haven't gone through the trouble of signing up so here will have to do for me to voice my thanks to you and the rest of the team. Thanks for all your hard...
  7. laughinman

    Hacking Digimon World Re:Digitize - Translation

    Excellent work lads, it's great to see it in action. Thanks.
  8. laughinman

    Hacking Digimon World Re:Digitize - Translation

    Fair play to you for trying to work with him StorMyu but if you had of glanced at his post history for a moment you would have quickly realized he is an utter twat.
  9. laughinman

    Hacking Digimon World Re:Digitize - Translation

    Your the one that came in acting like a dick, go apply your tampon somewhere else.
  10. laughinman

    Hacking Digimon World Re:Digitize - Translation

    You aren't qualified to use the word "we", you're on your own son. I'd also like to add it's important everything is translated, knowing the concept of the original game the menu is very very important.
  11. laughinman

    Hacking Digimon World Re:Digitize - Translation

    Considering the release of the 2DS it really is a possibility but it's not a certainty from what I read, I do hope to be wrong though. Until then I wait patiently for this translation. I'd also like to add that Storm ( :p ) and Rom are gonna do a great job from what I've heard. Having started...
  12. laughinman

    Hacking Digimon World Re:Digitize - Translation

    I'd also like to know, I'm aware of the petition but I cannot find any official news. As far as I know this translation is indeed necessary.
  13. laughinman

    Hacking Digimon World Re:Digitize - Translation

    The original Digimon World was a special game, I had many many hours of enjoyment from it. It was very inventive for it's time and rewarding for the effort needed. I have contemplated playing it again but since this is in the works I don't think I'll bother.... might still tho -_-
  14. laughinman

    Hacking Digimon World Re:Digitize - Translation

    Oh right, that was a misunderstanding, I haven't played this game in a very long time. If you wanted to get creative with it you could try different translations of what is actually happening when you use it, such as "Rebirth Floppy" (To signify it's power also, you could stick with restore for...
  15. laughinman

    Hacking Digimon World Re:Digitize - Translation

    Sometimes it's more trouble than it's worth but if your determined you could look into scrolling text. If you can't then perhaps you could replace "Restore" with "HP", it should then work out the same as the "MP" Floppy. Either of those would be perfect in my opinion.