Recent content by LaminGaming

  1. LaminGaming

    Tutorial Others NTSC games on PAL N64 rolling video / shifted colours fix

    Yeah, it didn't work for me, not sure how it's working for you, unless I did something wrong. There's only one video table in the ROM, but patching it does nothing, it stays at 61.02Hz. Just checked the code addresses for the "NTSC" version of Smash Remix and they are the same. I also ran the...
  2. LaminGaming

    Tutorial Others NTSC games on PAL N64 rolling video / shifted colours fix

    I don't know about Smash Remix, but you can't ROM patch the video for Smash 64. The only way to fix the video is with GameShark. I assume the reason the codes most likely didn't work is because the values are at different addresses, so you need to relocate the values in an emulator like Project...
  3. LaminGaming

    Tutorial Others NTSC games on PAL N64 rolling video / shifted colours fix

    I just did some testing on my N64 (NUS-CPU-P-01) to verify if composite does have issues with 59.83Hz, and can confirm that it is much noisier compared to 59.41Hz, 59.94Hz, and 61.02Hz. I also did the same tests with s-video and had no issues, which is most likely because of chroma being...
  4. LaminGaming

    Tutorial Others NTSC games on PAL N64 rolling video / shifted colours fix

    That's alright, I just had a look at yours and they're pretty much the same as mine anyway. I guess I could add the near NTSC/PAL ones to the threadmarked post. Speaking of issues with composite, does this also apply to s-video? I'm assuming it does, but it looks fine with my OSSC (when using...
  5. LaminGaming

    Tutorial Others NTSC games on PAL N64 rolling video / shifted colours fix

    Ah, I see you've beaten me to it already lol. I've just finished creating my own audio fix patterns for NTSC and PAL, as well as other ones that have both the video and audio fixes to save time patching. I've given them a test and they all appear to be working correctly.
  6. LaminGaming

    Tutorial Others NTSC games on PAL N64 rolling video / shifted colours fix

    Sure, I've just edited it now. From my observations, there are games that can't be ROM patched, similarly to the video tables. Although, there are exceptions, GoldenEye for example can be ROM patched with the audio fix but not the video tables. I have yet to find other instances, but GoldenEye...
  7. LaminGaming

    Tutorial Others NTSC games on PAL N64 rolling video / shifted colours fix

    Thought to give an update on the audio fix. It turns out that it isn't just Rare games that have audio issues, but also other games that appeared to be fine initially before further inspection. After testing with and without the fix, and comparing with their PAL counterparts, I've found that...
  8. LaminGaming

    Tutorial Others NTSC games on PAL N64 rolling video / shifted colours fix

    My assumptions about Banjo-Kazooie v1.1 and Banjo-Tooie were correct, something else was controlling it. After doing a memory search with both 02E6 and D354, I found other instances of those values. Changing these values fixed the audio for those games. Updated codes: Banjo-Kazooie v1.1...
  9. LaminGaming

    Tutorial Others NTSC games on PAL N64 rolling video / shifted colours fix

    Yeah, on my everdrive it's limited to 34 codes per game, which isn't enough, so using a repeater code would be the only way to get all of them to fit, and even that isn't enough for some games. That's why I decided to focus only on the video tables that were being used when making codes. For me...
  10. LaminGaming

    Tutorial Others NTSC games on PAL N64 rolling video / shifted colours fix

    After some thorough testing, I think I figured out how to fix the audio for Rare games. By comparing the RDRAM of Diddy Kong Racing in both NTSC and PAL modes, I discovered some bytes that were different between them. Looking at these bytes in a programmer calculator shows the video clock rates...