So, after many months of searching, I managed to get this code snippet from a great modder who claims to have figured out how to increase the draw distance of grass in MGS3D, but he does not want to release the mod for personal reasons, instead preferring to just give this as a hint.
#"ENEMY"...
That is exactly what I was doing. Butts, I feel thick. Thanks for pointing that out, Okazaki! :)
Yes! Overclocking is possible, but will drain the battery like no other. Personally, I feel that emulation is a preferable method for higher FPS.
That is exactly the problem! And this wiki looks...
This shouldn't be as cool as it is, but it is SO COOL! The wood would be so much more comfortable and less clammy, and the red string is exactly my aesthetic. A+ 10/10!
Hows this coming along? It looks great! I can already think of a handful of edits I'd love to make to go along with Project Restoration. I've already done a UI overhaul. This would be really handy for other changes.
Hello all! New here.
I'm working on a code to increase the draw/render distance for Metal Gear Solid 3D Snake Eater v 1.0 for use on Citra. I'm attempting to use IdaPro to disassemble the .3DS file and locate what I assume is a float responsible for said draw distance. To my understanding I...