Recent content by Krafne

  1. Krafne

    Homebrew New VBA GX fork (2.3.0)

    Thanks for the link. I tried a few of the setups but none of them make the picture look pixel perfect. I always use 240 or progressive video, since i can't stand interlaced for anything other than games that have a native support for it. That, and there is the borders and square pixel problem...
  2. Krafne

    FCE Ultra GX v3.3.2 and Snes9x GX v4.3.2

    I honestly wish someone would update the current version, aka fix the mess. Everything after 4.2.9 is messed up, from the audio to video. This is especially true when it comes to framerate and sound stuttering (Just try playing Super Mario World 2 or A Link to The Past. Huge...
  3. Krafne

    Homebrew New VBA GX fork (2.3.0)

    Alright. I thought the aspect ratio was changed for some reason. That makes perfect sense. I thought it was made on purpose for some reason. It's not really a big problem for people who use 240p anyway, but the text is hard to read and the GUI looks horrible. I would switch to RetroArch, but...
  4. Krafne

    Homebrew Xenoblade Chronicles 4K (dolphin)

    Most Wii/GC games still look amazing in HD with AA/AF despite the low resolution textures. Xenoblades looks breathtaking on my SDTV, too bad it is locked in a 16:9 aspect ratio for no apparent reason considering the Wii can't output more than 480p.
  5. Krafne

    Homebrew New VBA GX fork (2.3.0)

    I have read all the previous posts to find my answer, however isn't this an actual problem rather than a feature? SDTVs are 4:3, most of them supporting 16:9 letterboxing option. I can understand using the correct 3:2 aspect ratio for in-game display, since the scaling would be off. But why for...
  6. Krafne

    Homebrew New VBA GX fork (2.3.0)

    First of all, thanks for the 240p and border support, i couldn't play without them since the flickering was horrible on my CRT TV, not to mention the scaling was way off. But is there any way the home menu can work like in Snes9 GX or FCE Ultra GX? Being rendered in 480i while the in-game...