This seems like a shader compilation problem. Most probably Unity can't find the path to the SDK directory where shader compilers are stored. You can check it by selecting a shader in your Unity project and clicking "Compile and show code" with Switch selected as a target platform. The...
From my experience the build target installation only works with a matching Unity version, so, yeah, you'll need the 2018.2.0b3 editor to work with the target installation.
Using a different tool (NSPack) moved things a bit further. Now an NSP builds and installs successfully, but bootloops on the startup. I'm pretty confused, I've been doing the exact same things as with hacPack.
Hmmmmm..... I'm obviously missing something.
Can you please correct me to what I'm potentially doing wrong? I'm doing roughly this:
1 - Export the NSP from Unity
2 - Unpack it with leaked SDKs authoring tools
3 - Repack the entire folder (including all the NCAs, icons, XMLs) using hackPack...
Can you even use libnx with Unity? I thought that it's heavily dependant on the official SDKs to compile code and shaders. I'm pretty sure that my NSPs were compiled with the leaked SDK. I can surely unpack my NSPs and repack them with my retail keys, but the NCAs are still wacky, so they again...
But, I don't get something regarding the helltaker port...
With an SDK, you can build the game and export it into two formats: an NSP (which seems to have wacky headers in its NCAs, never managed to extract them) or an NSPD file with the romfs and code NCA folders already exported.
Since it's...
I feel that my reply has been completely missed, so I will post it again.
Strangely, can't get it to boot on my switch. The installer never shows, the screen is just completely black. Tried multiple times with different image burning tools, ensured to give it plenty of time to boot.
Strangely, can't get it to boot on my switch. The installer never shows, the screen is just completely black. Tried multiple times with different image burning tools, ensured to give it plenty of time to boot.
although i ended up accidentally changing my nand with no way of going back bc i didn't know you needed a gamecube controller to restore it (i have a wii minus/1.1, which doesn't have gamecube controller support)
and if i find the sd card i have my NAND backed up on, i can not only restore the NAND if i solder the right part in, but i can also put my NAND on dolphin, then i can play dolphin online, like PMEX Remix or MKWii Riibalanced