It took a fair bit of effort (including changes to libmocha, libdvm, libntfs, and libsmb2), and there weren't homebrew examples for reference for much of what I built, but I've made native Wii U ports for the GX emulators. There's some QoL fixes...
I test most of the version of Quake 3, the home button crash seens to be fix on all version except open arena-u (although I don't have a copy of elite force, so I can't test that mode)
New update.
New features, bugfixes:
Qagame is now running natively on Open Arena, this will greatly improve offline games performance
Fixed a screen crash due to pushing the Home button
Fixed an issue with teams in Elite Force
Download
I have tested all versions so far they work good so far. I only noticed in Quake III Arena if i wanted pick a server to play i had to wait until all 807 Servers was loaded. I couldnt cancel the load process. Outside of that everything works good...
Check your files, you probably didn't copy them properly
EDIT: Realized now what you meant. It was an issue that also affected Q3. I'll check it out when I get back to it.
Look out for Project: Black Ops II Unbound on YT, Nuketown Zombies is on active development and we'll share a devblog and gameplay trailer for it soon.
I don't know if it's just me, but the screen goes black when I bring up the Home menu and return to the game, at least that's what happened to me with OpenArena.
Thanks you log helped me a lot.
Im pushing the V1.6 rn but im going to be honest here im not sure if its fixed and im not really motivated to keep working on this project at all. I've been working on this for essentially 15d straight now and i...
Sorry for the the delay, life has been busy, but anyway, after playing for about an hour and a half, the game crashed out of nowhere, here's the crashlog
1789326739
I hope this helps with the development of the next update or some future project...