Hello everyone. With the open source release of Rvloader and soon Hiidra, do you think it would be possible to see it comes to Wii U's vWii and apply kernel patches at game launch moment ? Like it does for GC2Wiimote or like what Nintendont do...
Objective
Recover the Wii U & vWii savedata and Miis from one console onto a different one when you can no longer reach the homebrew apps on the original console (because of a hardware or software problem), using miigrate and SaveMii /ProcessMod...
I finally managed to plug my WiiU back after a bit and I tried to make it on par with the other ports. The next update will (finally) feature Star Trek Voyager: Elite Force, thus making it on par with the PS3 and PS4 ports.
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yeah I plan to fundemantaly change this, and make it immediatly visible if Wii U is detected or not.
I'll also use several method to determine if it's Wii U, including gamepad, so we have more chance that Wii U is detected
I tried it, it improves a little, but even at the lowest setting it's still too fast. I tried other versions of QuakeIII-U and at the lowest setting it's super slow, Only the classic version seems to be super fast
For the longest time, Pokemon Box's GBA emulator has been broken in Nintendont. Because I don't have the Ruby or Sapphire cartridges to even attempt to fix it, I used Dolphin and what knowledge I have to create patches to skip the link cable...
I just installed them and they're excellent ports, thanks for bringing this work to the Wii U community :D
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I've been testing it and I don't know if it's just the game or me, but the sensitivity of the right sticker is way too high...
I think there's probably some misnomer around what exactly an "SDK" is, vs libraries, vs toolchains, etc.
Effectively an "SDK" informally is actually a bundle of many things:
- A series of libraries that allow calling OS APIs without having...
Hello ^^,
A new game has been ported on Wii U by The Latte Team : this game is called Granny ^^.
There is also a pre-release of perfect dark:
https://github.com/ajfleming1/perfect_dark/releases
Thanks @siahisaforker (thank you very much for...