Recent content by Keshire

  1. Keshire

    GBAtemp Recommends #71: Spider-Man 2 (PS2/GC/XBox Versions)

    That reminds me. I always wanted to try and see if the PS/Xbox game scripts worked on the PC version. I can't imagine the people that did the porting would have changed the script language itself when they ruined the game.
  2. Keshire

    ROM Hack JUMP Ultimate Stars CharacterMoveFile

    Did some cleaning of the output. Added everything but the NoteTrack flag (it's doing something wacky with the data). And made the data itself easier to read. Once I get the NoteTrack figured out I can work on turning the xml back into a usable movefile. I'm half convinced the the NoteTrack is...
  3. Keshire

    ROM Hack JUMP Ultimate Stars CharacterMoveFile

    Started parsing and dumping the short flags. I have all of them other than the rectangle. A lot of the data I'm dumping as hex values (0xHEX). Could certainly use some feedback on this. Or let me know if there's a better place to post this stuff other than gbatemp...
  4. Keshire

    ROM Hack JUMP Ultimate Stars CharacterMoveFile

    Here's a D. Gray Man move converted to xml. I haven't started populating the flags with data yet. I'm also not sure what's going on with the sub data. Those are flags that are not contained within the main block. The Short flags are 1 entry. Long flags are a null terminated array of entries.
  5. Keshire

    ROM Hack JUMP Ultimate Stars CharacterMoveFile

    I haven't seen anything like damage or gravity yet. So far it looks like frames, timings, and collision. But I haven't had a chance to go through any of the really weird arrays yet, like the effects flags, Parent links, and NoteTracks. Hopefully once it's in an easily readable format and I can...
  6. Keshire

    ROM Hack JUMP Ultimate Stars CharacterMoveFile

    Here's a parser. Drag an .amt file on it and it'll dump the amt file to xml for browsing. Right now it just dumps the flags and a count of the moves in the file. I've also included a test move (Ichigo's first Koma [bl_b_01|Bleach Battle Character 1]) I'll be finishing this up as I get time...
  7. Keshire

    ROM Hack JUMP Ultimate Stars CharacterMoveFile

    Updates to the specification. Included a HexWorkshop function to auto parse some of the file. Tons of comments too. All that's left are the flags. Also, I need to catch compressed files on export in ALAR Tool. Some of the Move files are still compressed. Right now I have code written to...
  8. Keshire

    ROM Hack JUMP Ultimate Stars CharacterMoveFile

    It's my yearly take a stab at Jump Ultimate files post. :D Spent a an hour peaking at various characters looking for patterns. And I think I have a handle on what the individual moves for each character are doing now. There seems to be a trunicated and expanded versions of each flag used. This...
  9. Keshire

    More Battlefront III Footage Leaked

    Personal bias aside. I prefer the Movie Battles 2 mod for Jedi Academy.
  10. Keshire

    ROM Hack 100 Classic Books - File Formats

    Could use someone with some coding experience to help out with this. I'm not much of a coder unfortunately. I'm just decent with a hex editor and figuring out how files work.
  11. Keshire

    ROM Hack 100 Classic Books - File Formats

    Table of Contents file (.CST) typedef struct Contents_1{ //Not sure why there's two sets here, might have something to do with large/small font. ulong unk[2]; //Offsets maybe? ushort stringLength[2]; //String Length }Contents_1; typedef struct Contents{ //Table of Contents ulong Sections...
  12. Keshire

    ROM Hack 100 Classic Books - File Formats

    Looks like the Wifi books are stored in the same format inside the save. If I knew how I'd try and grab the books before they hit the DS to see if the whole thing could be spoofed. Setting up a local server on the PC to send and receive books would certainly be ideal. :) File 490 ./FILE (Some...
  13. Keshire

    ROM Hack 100 Classic Books - File Formats

    It'd be nice if the homebrew readers had the kind of polish that this commercial rom does. It also supports images which is nice. Anyways, I decided to take a look at the files to see how difficult it'd be to write a book importer. The books themselves are located in ./data/eile Here is the...
  14. Keshire

    ROM Hack JUMP Ultimate Stars CharacterMoveFile

    Looks like the format supports different collision types|rectangles|enable per timestep. There are also instances where there is no timestep. It's just one entry, and the array isn't 0xFFFF terminated. //Flag Structures //HW doesn't support null terminated arrays struct _TextureID {ubyte...
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