Recent content by kcpants

  1. K

    Sifu mod

    In case anyone is trying to get mods working in the latest version of the game, I unpacked it and found that the .uasset files associated with the character models which are replaced by most mods (located in the meshes folder) has been moved/removed/cooked (into some binary?) which is likely why...
  2. K

    Hacking How do I add cover art to games for wii 64?

    It looks like boxartpacker.c in the Wii64 repo is responsible for creating the boxart.bin file. Does anyone know where the collection of raw image files that boxartpacker.c reads can be downloaded? boxart.bin is missing some artwork and it would be nice to be able to add more by downloading new...
  3. K

    Hacking Unable to detect Wii USB drive while Wii U USB drive connected

    The latest version of usbloadergx (v3.0-r1281) doesn't seem to have this problem (I'm able to load data from the Wii storage drive without disconnecting the Wii U storage drive in usbloadergx). The reason why some WiiFlow users must disconnect their Wii U storage drive in order for WiiFlow to...
  4. K

    Hacking WII U USB & vWII USB in parallel?

    The reason why some WiiFlow users must disconnect their Wii U HDD in order for WiiFlow to be able to access data on their Wii HDD is described in WiiFlow issue #338 (search for "WiiFlow github Issue 338"). The workaround is to set "force load cIOS" to "on" in "startup settings". If any folks...
  5. K

    vWii : Can we launch Wii game from SD card?

    I am able to launch Wii games stored on my SD card using WiiFlow by setting "Saves NAND Emulation" to "OFF" in "NAND Emulation Settings". Of course, this means that game save files will be stored in real NAND. I believe the problem is WiiFlow_Lite issue #196 (see Fledge68's github repo). The...