Recent content by kangaroogreen

  1. kangaroogreen

    Hacking [Discussion] Smash WiiU Modding and Help Center

    I'm making a melee styled CSS right now. I still need to touch it up and change some things, but it's coming along pretty nicely. I'm also guessing the only way to take a direct screenshot of the CSS is with a capture card?
  2. kangaroogreen

    Hacking [Discussion] Smash WiiU Modding and Help Center

    Just a word of warning to everyone: Don't drag a file onto CleanUp.bat in the inject pack. Because it deletes a lot of fucking shit from a lot of places. Including my desktop apparently.
  3. kangaroogreen

    Hacking [Discussion] Smash WiiU Modding and Help Center

    Has anyone found where the small black box that's behind the css icon name is? I saw that in one of Mastaklo's videos he's disabled it along with the name. I've been looking for how to get this working for a while now, and was wondering if anyone else has found a way to do this yet?
  4. kangaroogreen

    Hacking [Discussion] Smash WiiU Modding and Help Center

    I don't have the files in front of me now, but I think it's in the data/ui/replace/chr/chrn_11 or 12 folder. They're just normal textures in a .nut file and can be made to work on specific costume slots through editing character parameters in the ui_character_db.bin file You can use a program...
  5. kangaroogreen

    Hacking [Discussion] Smash WiiU Modding and Help Center

    I don't suppose anyone has stumbled across where the game associates character IDs to names have they? I'm just wondering if it's a parameter in a file that would associate say character ID 4 with files containing the name "mario". I'm experimenting and trying to see if I can do something...
  6. kangaroogreen

    Hacking [Discussion] Smash WiiU Modding and Help Center

    I was actually wondering this too. Originally I thought it may be the CSPs that 8-player smash uses, but it turned out that it uses the same file as the results screen. I guess the really best way to test if it's leftover unused files or not is to just edit the texture to have a bright red...
  7. kangaroogreen

    Hacking [Discussion] Smash WiiU Modding and Help Center

    Just wondering, has anyone found the textures for the text under the battle portraits? Because I've been looking and I haven't been able to find it. I'm beginning to think it might be generated. Also, has anyone found where the small thin border around CSS icons is at? Edit: It also kind of...
  8. kangaroogreen

    Hacking [Discussion] Smash WiiU Modding and Help Center

    I've figured out everything else, but how did you give new costume slots their own CSP name? I couldn't get that one to work for some reason.
  9. kangaroogreen

    Hacking [Discussion] Smash WiiU Modding and Help Center

    I actually looked into this the other day, and you need to extract the texture using a program called "The Compressonator" Apparently the photoshop plugin isn't perfect with importing a couple of textures, namely this, the BP, and the CSP name if I remember right. Stock icons can be saved...
  10. kangaroogreen

    Hacking [Discussion] Smash WiiU Modding and Help Center

    How did you enable the other css slots? I checked the ui_character_db file and it looked like there was only the slots for the characters in there.
  11. kangaroogreen

    Hacking [Discussion] Smash WiiU Modding and Help Center

    I'll give that a try if I can't get this to work, but I'm making progress at least!
  12. kangaroogreen

    Hacking [Discussion] Smash WiiU Modding and Help Center

    So the EasyInject pack has some trouble properly extracting a couple of dds files, unfortunately they're the ones I want to edit. I'm persevering though because I want to see if new extra added alts can have their own CSS names. I can't see why not, because Bowser jr. has assets for all alts.
  13. kangaroogreen

    Hacking [Discussion] Smash WiiU Modding and Help Center

    That's pretty cool, it seems that the character IDs line up with the 3DS one. I don't know why they wouldn't but it makes it easier than going through and testing them all again. Though I can't really see a way to add new CSS entries, so it might take a bit to get that going.
  14. kangaroogreen

    Hacking [Discussion] Smash WiiU Modding and Help Center

    I can, I just tested it out and Mario's is the next on the list. Setting it to 1 hides the CSS icon.
  15. kangaroogreen

    Hacking [Discussion] Smash WiiU Modding and Help Center

    Yeah, it seems to be the same as the 3DS where Entry[1-3] are the Mii slots. But instead of hex editing, you just have to change Name(9) to 0 instead of 1. It seems that Name(9) controls whether or not the icon appears. JUST FOR INFO- I was curious to see what happens if you go online with...