just a note for the font in my config.ini still had the old path of ct/ChronoType.tff instead of the new one (default /switch/ct/font/ChronoType/ChronoType.ttf)
All my work is on GitHub. I'll draft a PR soon. For now users can test this version out. Lots of improvements and changes from the last version I shared. See the config.ini for options. You can also checkout the README here for details.
For the...
I've now improved the resolution scaling a bit, so it isnt super zoomed like on android phones. (also a new config ini setting you can toggle on and off).
Still working out the math to get the image pixel perfect. Vertical scrolling is now...
It’s recommended to oc to at least 1581 MHz cpu and 691 MHz GPU in handheld 720p, higher if docked 1080p. Collisions can happen between ctp mods. If another mod has the same files, one of them will take priority. Button mapping follows android...
Thank you for all the work that you are doing. When I play the mimic game at the fair, my button presses don't match the output. Y is supposed to be for raising the left hand but the character laughs instead. I do have a retranslation mod so idk...
You can use generate_text_ctp.py to generate switch_text_patches.ctp in the same folder.
python3 generate_text_ctp.py resources.bin
This will create the text patch for proper button dialogue for all languages. Just add the patch to the...
Is there anyway to fix the diagonal movement issue? I know theres CTExt to fix it but I think thats for PC only.
https://steamcommunity.com/app/613830/discussions/0/5144805327246812165/?l=russian&ctp=4
How do you trabslate the Touch to start to Press Start?
EDIT: got it Localize/msg/xx/start.txt (I've also edited the SE logo to SquareSoft and the copyright text in the title screen)...
For testing. I've made some more tweaks to improve performance on lower OC. And I've added the ability for it to change resolutions when docking and undocking. Screen width and height parameters are now specific to handheld and docked.
i.e...
I ended up having to reverse engineer it myself, but i got it working. Use this script the same way you use the remove_bilinear.py script I shared before.
I made a branch of ct_nx.nro that improved performance and allows for custom font loading...
A recompile fixes it. Here (official.7z) is a compile of PR 273, which fixed compiling.
And for those who prefer it, my personal fork has an option to stretch the screen to the ~4:3 ratio the SNES displays at. Default enabled at 4:3 using...
I got it to work on my switch with the patched nsp but it took a while to figure out. I extracted the 'pack_000_map.cpk' file using DBI. Then I patched that file and the nsp. The patched pack_000 file was over 4gb so I compressed it into a zip...