you seem to misunderstand the purpose of this tool. this is for modifying save data, not data in the game's memory while running. If you want to modify relic weapons, equipment, or items this will do that, but it won't help you find/make cheat codes
not on hand, but you can look them up just as easily as I could if I were to link them
also "pointer patching" isn't really a thing. Either the game updates (not a concern now that 3DS support is basically retired) and you need to find the new starting address for an old version's pointer (very...
it should work (that being a conditional for when you press L), but you don't need the second line (D3 offset setting) when written that way - or if you choose to keep the line, you can use it to set the address as an offset so you can reuse the format for other codes:
[C.B. PHIALS TOGGLE L EUR...
sounds more like a bad pointer. you'd either need to give it a button conditional or have the code rewritten with a better pointer found
that said, charge blade is quite easy to fill phails on and to charge red shield with. learn the weapon more and you won't need those codes at all
Depends on if your phone can run it or not - although most likely can't (windows phones never really caught on and they tend to be low spec on top of that). Ancient concept as it is, public libraries often have PCs you can use - though some sort of external storage device like an SD card may be...
you're better off using the 4U save editor for that with a relic weapon. Heres a spreadsheet with the values you'll need to edit your own (though due to its age a lot of the images for sharpness bars have broken. then best two are the last two in the column. 0x1F is a small bit of red next to a...
did you actually load into the game or did you stop at the save select screen's preview? The preview before loading isn't edited by the tool, but once you save in-game again it'll update that (and your bane on the guild card)
same as the threat title: AMS seems to mean Atmosphere (the home-brew method used on an actual switch). The first code is also a pointer code (likely using some atmosphere-added code types that don't work on SX-OS or emulator) whereas the second uses assembly (ASM) instruction altering codes
the achievement ID isn't that picky so you can just copy form another blade generated by the game (or even put exact duplicates of another node). Most blades give all the same Idea point type all the way up the same skill 'line' if you want a legit-looking blade, but there's no real check on it...
I might still have it somewhere (assuming I didn't delete it once I was sure everything worked, due to how I had to bypass certain things that normally would need extra blades awakened to progress past - all of which was in story flags that get reset in NG+ so they're no longer a concern), but...
Its not likely to help too many at this point, but I finally sat down and did a "minimalist" run through the game (bypassing field skill checks and trivializing combat as much as possible) to bring you all the closest thing possible to NG+ active on a first run/"new save" for the base game - in...
I revisited Xenoblade Chronicles 2 (TID:0100E95004038000 BID:F77F1559371C0EC6) - and with my expanded code knowledge from working on other games, I managed to make a [mostly] safe moonjump code (compared to the old one) - but it does require Atmosphere code type support:
['Safe' Moonjump (ZR+B)]...