I'm on 3.2E, I'm launching it using geckoOS 1.07B with force NTSC option only.
I don't remember which IOS is needed, I'm patching all my ISOs to IOS36.
It's working on usbloaderGX with forceNTSC too, if you have an external device you can try...
So the simplest answer is that the Wii doesn't know what the output device's resolution is. It just sends (at best) a 640x480 progressive video output.
With 'force widescreen', modern Wii homebrew will render a 16:9 aspect ratio picture with...
Did you find an answer to this? I'd like to do the same for specific wii/GC games like Metal Slug Anthology ...etc that don't benefit from stretch/widescreen codes. Is there a 4:3 code to prevent stretching? Changing the Wii console aspect to 4:3...
Good morning! I wanted to talk about something regarding the Wii’s output that I wondered about, especially regarding whether or not there’s a way around it. GameCube games launch in 4:3, which means if you’re using the Wii in 16:9, they’ll...
Okay I'm really dumb. It wasn't an issue at all with the joystick..... all I needed to do in Capcom VS SNK 2 was select "A-Ism" after selecting the "Groove". Everything works great. That said, arcade sticks DO work with Gamecube games on Nintedont.