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Help Users
  • Vetusomaru @ Vetusomaru:
    i was referring to consoles of course. and yeah, home computers were different department. still during 16bit era big names like Square and Enix focused at Super Famicom while companies like Falcom kept making games for home computers
  • SylverReZ @ SylverReZ:
    @anotherthing, Why can't they use both? Isn't there something to do with costs related to this, or didn't they really care that people would use the HDMI port?
    +1
  • Vetusomaru @ Vetusomaru:
    I don't think PS3 was the reason Valve didnt made a console, especially since Xbox 360 existed that was more friendly to programmers
  • A @ anotherthing:
    If you want to run Windows games on the Retroid, you'll need a 5 or the mini. It has Snapdragon chips which all the Windows emulators seem to favor.
  • SylverReZ @ SylverReZ:
    Sure, USB C and HDMI can both do 1080p, but just not 720p. It makes the picture put 480p to shame lol.
  • Vetusomaru @ Vetusomaru:
    which is why most multiplatform games had the best version at Xbox 360 and the inferior versions at PS3
  • Vetusomaru @ Vetusomaru:
    besides PS2 was also crap at developing games for it
  • A @ anotherthing:
    @SylverReZ I'm pretty sure you can dual monitor with both those ports. I know you can dual monitor with the main screen and another monitor attached.
    +1
  • Vetusomaru @ Vetusomaru:
    not to mention that its hardware was inferior than Xbox and Gamecube
  • A @ anotherthing:
    Not sure why the microHDMI on the 4 series are 720p. It does seem really odd.
    +1
  • SylverReZ @ SylverReZ:
    @Vetusomaru, Developers found it too hard to develop for, lack of proper documentation and was a lot more advanced. Not to mention that the Original Xbox was based on the Windows kernel and that it used DirectX, meaning it was just as easy to port PC games and optimize it for the console.
  • A @ anotherthing:
    The regular Retroid Pocket 4 doesn't do TV out via the USB C. It just has the 720p microHDMI.
    +1
  • K3Nv2 @ K3Nv2:
    Hell some games are still too hard for rpsc3 to run
  • Megadriver94 @ Megadriver94:
    Inferior to the Xbox? yes most definitely, Gamecube, eh, only in terms of graphics. Still stronger than the Dreamcast, both the Gamecube and PS2 are,
    hardware-wise
  • Vetusomaru @ Vetusomaru:
    on an unrelated note, Sony was retarded: they had the perfect success formula with Playstation 1 (cheap console at launch, easily to make games at, diversity of titles) and instead of keeping the formula at later Playstation consoles they fucked it up. especially with PS3 and PS5.
  • K3Nv2 @ K3Nv2:
    Snes took a few good years even up tell early 2000s to emulate good iirc
  • Vetusomaru @ Vetusomaru:
    both the Gamecube and PS2 are, hardware-wise <----- WRONG!
  • Vetusomaru @ Vetusomaru:
    compare games released at both PS2 and Gamecube and do the comparison
  • Vetusomaru @ Vetusomaru:
    also Gamecube games like Star Fox Adventure and Luigi's Mansion could never run on PS2
  • A @ anotherthing:
    SNES emulation was more a matter of some of the crazy things developers would put in the cartridges. Most games were just fine.
  • K3Nv2 @ K3Nv2:
    Ps3 was brand new tech and only Sony set the Blu-ray standard so it wasn't a fuck up it was experiencing with new hardware
  • Vetusomaru @ Vetusomaru:
    the only plus that PS2 had was the dvd format
  • Vetusomaru @ Vetusomaru:
    even with late PS2 games that pushed the console to its limit, they struggled really hard to run on PS2. which is why they had frame rate issues.
  • K3Nv2 @ K3Nv2:
    Xbox didn't even release with hdmi tell later down the road and had huge ass bricks
  • Vetusomaru @ Vetusomaru:
    even Cave shmup werent released on PS2 because of its shitty hardware. and some of the ones that got released on PS2 had shitty port.
    Vetusomaru @ Vetusomaru: even Cave shmup werent released on PS2 because of its shitty hardware. and some of the ones that...