Recent content by HCStealth

  1. HCStealth

    Homebrew HCGE Multiplatform Game Engine + Sonic, Mega Man, [...]

    That actually seems to have been the problem, so, I guess it wasn't even affecting most people. Thanks for bringing it to my attention! As I responded on the official forum, I'm actually in the middle of updating, so I'll have to take care of it on the next release. Also, I'm not aware of a way...
  2. HCStealth

    Homebrew Homebrew Development

    You probably haven't gotten around to it yet, but I wouldn't call HCGE an emulator. Just wanted to make mention in the hope that my last post doesn't get overlooked as the very last post on page 144, since I also talked about using CSND and asked some questions I'd like answered :P
  3. HCStealth

    Homebrew Homebrew Development

    Of the things I've tried, which isn't much so far, blargSNES has sound, and my own HCGE does also, both running under Ninjhax. Accounting for posts that came up while I was writing this, Ninjhax only lacks sound on New 3DS; it's fine on the regular 3DS As you mentioned in an earlier post, I...
  4. HCStealth

    Homebrew Homebrew Development

    Done; thanks for the suggestion!
  5. HCStealth

    Homebrew Homebrew Development

    Hi! I've just released a 3DS build of Headcannon Game Engine. I wanted to make mention here, but since I don't want to SPAM this thread, you can find out more in this thread Also, though, I'll share this: I've added buffered read/writes to SDMC in my own personal build of ctrulib to greatly...
  6. HCStealth

    Homebrew HCGE Multiplatform Game Engine + Sonic, Mega Man, [...]

    TL;DR: Headcannon Game Engine provides editing utilities and a script system that help Windows, Linux, and MacOSX users develop 2D games of various types for those and several other platforms, even without access to all supported platforms. Also, there are already a few games to play. Check...
  7. HCStealth

    Homebrew Homebrew Development

    I seem to be a little behind... what do you mean by "give access to stdlib" in relation to the makefile?
  8. HCStealth

    Homebrew Homebrew Development

    I keep reading that the 3DS has 128MB of RAM, and according to this post, it seems that up to about 64MB should be available to any given game I'm attempting to use the template from this post, but when I try to create an array any larger than just over 2MB, the linker complains about...