After too long time I've finally fixed playing samples, plus some other stuff.
Added sound sample support.
Added IPS patch functionality.
Added saving of Region/Machine.
Fixed mixing of YM2413 + PSG.
Optimised the SN76496 chip.
Optimised the...
https://github.com/wavemotion-dave/ColecoDS
V11.0: 20-Aug-2026 by wavemotion-dave
Added preliminary handling of undocumented flags X and Y for improved CPU accuracy.
Fix for 64K 'Activision PCB' banking so that we correctly start the ROM...
So another release to make it easier to use. States only work on mono yet.
Added a HTML builder.
Added saving/loading of config/NVRAM/States.
Fixed exit from emulator.
https://github.com/FluBBaOfWard/SwanGBA/releases/tag/v0.7.7
Better Suzy timing and smother zoom.
Added a HTML builder.
Added flicker to zoom.
Added Power On/Off to menu.
Fixed sprite type 2 (Boundary Shadow).
Fixed sprite HSizOff loading.
Fixed math register handling.
Fixed Sprite Done Acknowledge.
Fixed...
Just a small update.
Fixed sound button behaviour on HW.
Ported from devkitARM to BlocksDS, smaller binary.
https://github.com/FluBBaOfWard/NitroSwan/releases/tag/v0.7.7
New version with better Suzy timing, FPS in emulator and actual game fps might be higher or lower but it should be more accurate.
Added smooth zoom.
Added IPS patch functionality.
Added Power On/Off to menu.
Fixed sprite type 2 (Boundary...
This is an updated release of the Gameboy Advance emulator, TempGBA4PSP-Mod. I have been working on this for a few months and have made several previous releases, some of which I have posted here.
Most of the code is the previous release from...
Okay... was back trying to debug the sound in Shamus and ended up re-working the sound driver.
It didn't help Shamus but it's a big improvement in accuracy and now games like Demon Attack have proper sounds!
I checked in a daily 1.6b build on...
https://github.com/wavemotion-dave/DracoDS
V1.6: 05-Aug-2026 by wavemotion-dave
Improved accuracy on PIA handling (DDR and masking supported) - sound and keyboard reading more robust. More games read keys/joystick more correctly.
Massively...
https://github.com/wavemotion-dave/SpeccySE
Version 2.1 - 30-July-2026 by wavemotion-dave
Optimization pass on beeper driver so games sound a bit more authentic with fewer buffer drops.
Optimization pass on CPU and ULA driver to eek out another...
So this is a remake of S8DS that was birthed from SMSAdvance, sharing lots of code now.
Biggest differences between S8GBA & SMSAdvance is some mullti-boot functions are missing, but it now also supports Coleco Vision.
It also comes with a html...
https://github.com/wavemotion-dave/SpeccySE
Version 2.0 - 24-July-2026 by wavemotion-dave
Interrupt handling improved. Gandalf DX now runs. Genesis - Dawn of a New Day now runs.
Improved ULA timing - more of the Nirvana+ games look correct...
Not a full release ... but some nice daily improvements.
Version 1.9b - 22-July-2026 by wavemotion-dave
Max tape size is now 800K - mainly for some of the massive compilation tapes.
Gandalf DX now runs!
Added new 'Autoload Search' option -...
https://github.com/wavemotion-dave/SpeccySE
Version 1.9 - 19-July-2026 by wavemotion-dave
New top screen graphic.
Slight refactor for audio to smooth out heavy-hitting beeper games.
Slight improvement to contended memory for improved accuracy...