Version 0.1 is uploaded. No idea if it works on a DS-Lite. Heck, not even sure if it works on a DSi :)
But go play some Firebird and Lily's Saga. You can report bugs if you want, but at this early stage, I probably won't care...
Awesome @radicalten !!
Just checked in version 0.2 with a re-write of the FDC to support MSX2 games (and fix MSX1 games with the MSX2 bios). Not every disk game will run - but many will. You can swap disks in the MSX mini0menu but I just added...
Version 0.3 released. Fixed the memory backing so a real 128K machine is now emulated (many .DSK games would fail as it was only 64K of RAM despite what the MSX logo screen was saying). Fixed Screen 8 so high color bitmaps look correct. Key X and...
Version 0.4 release. Massive update under the hood. Sound clicks mid-game are largely gone now with a new smoothing filter (still one good click as you start the emulation but not during gameplay) - SCC games are sounding really good. It comes at...
I've looked into it a bit, and it seems like I was mistaken about the amount of work involved. I might take a stab at implementing it sometime soon, if people are willing to do testing.
No reason this needs to exist other than I tried to shovel a sort of makeshift MSX2 support into ColecoDS and found myself 50 hours later having really torn apart the codebase to rebuild it for MSX2 support with the VDP9938 Video Display...
After too long time I've finally fixed playing samples, plus some other stuff.
Added sound sample support.
Added IPS patch functionality.
Added saving of Region/Machine.
Fixed mixing of YM2413 + PSG.
Optimised the SN76496 chip.
Optimised the...
https://github.com/wavemotion-dave/ColecoDS
V11.0: 20-Aug-2026 by wavemotion-dave
Added preliminary handling of undocumented flags X and Y for improved CPU accuracy.
Fix for 64K 'Activision PCB' banking so that we correctly start the ROM...
So another release to make it easier to use. States only work on mono yet.
Added a HTML builder.
Added saving/loading of config/NVRAM/States.
Fixed exit from emulator.
https://github.com/FluBBaOfWard/SwanGBA/releases/tag/v0.7.7
Better Suzy timing and smother zoom.
Added a HTML builder.
Added flicker to zoom.
Added Power On/Off to menu.
Fixed sprite type 2 (Boundary Shadow).
Fixed sprite HSizOff loading.
Fixed math register handling.
Fixed Sprite Done Acknowledge.
Fixed...
Just a small update.
Fixed sound button behaviour on HW.
Ported from devkitARM to BlocksDS, smaller binary.
https://github.com/FluBBaOfWard/NitroSwan/releases/tag/v0.7.7
New version with better Suzy timing, FPS in emulator and actual game fps might be higher or lower but it should be more accurate.
Added smooth zoom.
Added IPS patch functionality.
Added Power On/Off to menu.
Fixed sprite type 2 (Boundary...
This is an updated release of the Gameboy Advance emulator, TempGBA4PSP-Mod. I have been working on this for a few months and have made several previous releases, some of which I have posted here.
Most of the code is the previous release from...
Okay... was back trying to debug the sound in Shamus and ended up re-working the sound driver.
It didn't help Shamus but it's a big improvement in accuracy and now games like Demon Attack have proper sounds!
I checked in a daily 1.6b build on...