So uh...what setting do I need to use on Steven's Gas Machine to have it extract into specific folders rather than just an incrementally-numbered bunch of folders all together? I've tried several settings, there doesn't seem to be one for the original Builders game either. Any of them that...
So there's not really anything I can do to get his full model? I've done as instructed but still it comes out like you've shown above, missing more than half the model.
That would be very helpful. I can get them to view minimally, but many of the enemy models (including Erutus Profiteur, who I am trying for a full model of) have pieces missing, such as Erutus' coat being only one-fourth complete or totally missing pieces...
I really hope the Bravely Default models are fully supported soon. As well as the Mario and Luigi ones. It's been a while and I'm not sure what the status even is at this point.
Blast, I was hoping export would be more of a priority, as with an OBJ export, bones and such wouldn't matter as it's just a geometry and texture dump at most. Either way, I look forward to new developments!
I've looked through several formats. I can confirm that the models from Bravely Default work with this as well. An export function would really be helpful...
I know this is a horrid necropost probably, but this really caught my interest in the fact it can actually view Mario and Luigi: Dream Team models correctly, albeit without textures. It's the only viewer I've seen that can do that. However it has no export function or way to capture the model...
I notice in the trunk that there are plugins for Professor Layton and the Last Specter, but all is in source code. I can't compile worth anything, I was wondering how to utilize the DARC unpacker properly? Or is that not implemented yet?