Recent content by Gray_Jack

  1. Gray_Jack

    Emulation Homebrew Adrenaline now releases nightly builds

    No, not possible. For all intents and purposes of PSPemu, it behaves mostly like a real PSP, that means there is just so much that can be used at one time, that means that there is a max of 24MB of memory to use for XMB itself + plugins + CFW functionality (Show ISOs), if not possible to load...
  2. Gray_Jack

    Emulation Homebrew Adrenaline now releases nightly builds

    Plugin breaking can be many things, some plugins break without changing the CFW version (CWCheat and TempAR comes to mind). But this one could be done related to how, both ARK and EPI, loads plugin in PSP games to avoid consuming game memory. Retroflow always required ABM Adrenaline, a...
  3. Gray_Jack

    Emulation Homebrew Adrenaline now releases nightly builds

    The nightly releases are indeed early releases, the v8.0.2 is not. Ok, I'll bite the bait this time. What exactly you say it breaks that work fine in old Adrenaline (please, the real one, the TheFlow's v7)?
  4. Gray_Jack

    Emulation Homebrew Adrenaline now releases nightly builds

    Which ones? All of them? So far I had to "ignore" input latency reports since all of them that talked about it to me personally (usually via DM) were using ABM Adrenaline, and not real v7 or even v8-nightly. Reports around the internet not confiable data as most people don't even realize that...
  5. Gray_Jack

    Emulation Homebrew Adrenaline now releases nightly builds

    On ARK the option is called "CPU CLock in Game". You have to access it in the XMB "Custom FIrmware Settings"
  6. Gray_Jack

    Can I permanently install ARK-4 on Adrenaline?

    Ideally, you all should be using ARK-5, it was already officially released
  7. Gray_Jack

    Homebrew Homebrew app Adrenaline v8.0.0 Released

    Would you mind installing the nightly release with debug info and try again and then sending me /pspemu/log_systemctrl.txt?
  8. Gray_Jack

    Homebrew Homebrew app Adrenaline v8.0.0 Released

    Your biggest problem is that both the normal and the mod version of npdrm_free and nploader I recommend the mod version, delete the normal. For the khbbs_remastered, I recommend to set it with a specific title ID of the version of kingdom hearts you have. In general, plugins for specific games...
  9. Gray_Jack

    Homebrew Homebrew app Adrenaline v8.0.0 Released

    So you can't launch PBP (PSN) games which needs a plugin to work. EPI doesn't need a plugin for that to work. My guess is that there is a issue on your plugins.txt file
  10. Gray_Jack

    Homebrew Homebrew app Adrenaline v8.0.0 Released

    What guide especifically? After updating to v8.0.X did you reboot the console?
  11. Gray_Jack

    Emulation Homebrew Adrenaline now releases nightly builds

    Do you use Categories Lite? 1783817578 Release Adrenaline v8.0.2 It is just a smaller release. Focused mostly on bugs fixing and stability. The biggest new thing is that there is a new design for the Adrenaline updater made by Blue. https://github.com/isage/Adrenaline/releases/tag/v8.0.2...
  12. Gray_Jack

    Homebrew Homebrew app Adrenaline v8.0.0 Released

    Yes, for it you have to do a manual update. Instructions on how to do a manual update is here: https://adrenaline.sarcasticat.com/docs/02-Install.html#update You can also use the updater, download the `UPDATE.zip`, put the folder in the `???0:/pspemu/PSP/GAME` folder, open Adrenaline and launch it
  13. Gray_Jack

    Homebrew Homebrew app Adrenaline v8.0.0 Released

    Adrenaline v8.0.0 is alive!!!! https://github.com/isage/Adrenaline/releases/tag/v8.0.0 This is a big release, with new features, bug fixes, and more power to players and PSP homebrew developers alike. It represents community effort, where Adrenaline and ARK developers joined forces to improve...
  14. Gray_Jack

    Emulation Homebrew Adrenaline now releases nightly builds

    I see, so it persists. Does it happen in all games? No, that issue was not reported to us before, and not me, nor isage or even meetpatty are huge savestate users ourselves. I do have one save state that I use eventually for testing purposes, but I do not have this issue with that particular...