Recent content by Gray_Jack

  1. Gray_Jack

    Emulation Homebrew Adrenaline now releases nightly builds

    If you are using ARK5 on Adrenaline Nightly, you can hold R while launching Adrenaline app, but ARK-5 doesn't have the bug on XMB Plugin Manager
  2. Gray_Jack

    Emulation Homebrew Adrenaline now releases nightly builds

    Ah, that is a bug on the XMB plugin manager (for now, I'm tracking that), for now, use the recovery menu to easy plugin manage.
  3. Gray_Jack

    Emulation Homebrew Adrenaline now releases nightly builds

    Did you update the plugins configuration? Lots of people forget about this even though it is the first item on the changelog xD
  4. Gray_Jack

    Homebrew [RELEASE] XMB Title Sorter v1.0.0

    I should not work on 7.1.6 as it uses CFW API not available on 7.1.6. But, on the other hand,7.X.X version would not benefit greatly on this, as the main selling point is support for `JSO`, `ZSO` and `DAX`, and the original already has support for `ISO` and `CSO`. I made this fork so people can...
  5. Gray_Jack

    Emulation Homebrew Adrenaline now releases nightly builds

    No, that is a stable release from the active fork since TheFlow leaved the scene, for some reason no one care to update the homebrew stores to the active fork.
  6. Gray_Jack

    Emulation Homebrew Adrenaline now releases nightly builds

    DLC/Updates support on ISO/Compressed ISO format games and on EBOOT format games were added to Adrenaline on the v7.1.3 release.
  7. Gray_Jack

    Emulation Homebrew Adrenaline now releases nightly builds

    The original developer moved away from vita community and no longer support or maintain any of his old projects, this fork is as official as it gets, since we are the ones willing to continue support and maintainance.
  8. Gray_Jack

    Is there any way to install 6.61 Themes on Adrenaline?

    There are functions exported that seem to match with the ones exported on `me_wrapper.prx` on PSP firmware, it is possible to use those, communicating directly with ME most probably will never be possible, because PSPemu only emulates the behavior of these exported functions by communicating...
  9. Gray_Jack

    Is there any way to install 6.61 Themes on Adrenaline?

    Probably not... there is no real difference on VSH/XMB from 6.60 and 6.61. I think it is more related how CXMB is a complex plugin that always had many bugs (many fixed during active maintenance, but even today, even on PSP, there are a bunch of bugs with people complaining about them on the PSP...
  10. Gray_Jack

    Is there any way to install 6.61 Themes on Adrenaline?

    The last release you can find it here: https://wololo.net/talk/download/file.php?id=3995&sid=e959a08b2f9096913455fac40e7ef84c
  11. Gray_Jack

    Is there any way to install 6.61 Themes on Adrenaline?

    That is odd, as there is no real difference between 6.60 and 6.61 firmwares (where it does, it doesn't matter for the XMB) I believe that it is more probable that the theme is corrupted somehow, check the file hashes from the theme file if the game maker provides one
  12. Gray_Jack

    Is there any way to install 6.61 Themes on Adrenaline?

    PTF themes are supported by default, as it is the format used in PSP Official Firmware. This should be independent of firmware version CTF themes needs to use CXMB plugin. As far as I'm aware (I do not use it) as long as the plugin is working, any CTF theme should work.
  13. Gray_Jack

    Hacking Guide to: Converting PS1 games for PSP

    Libcrypt patches are unrelated to POPS config, I totally forgot about it because modern CFW (ARK 4/5 and nightly Adrenaline) patch it as well on game launch. POPS config, as said before, configure some of the emulator's parameters regarding some parts of the emulation process. You can look most...
  14. Gray_Jack

    Hacking Guide to: Converting PS1 games for PSP

    Ah, ok, that is fair, re-reading my message, I think I could make the sentence more clearer: Most game conversions with PSX2PSP that is currently not working on integrated (no popsloader) POPS, work when converted with pop-fe. It used to exist, but the link is down for quite some years now...
  15. Gray_Jack

    Hacking Guide to: Converting PS1 games for PSP

    It is, PSX2PSP does not apply POPS configuration to generated eboots, causing some games to not work as best as it could, or in rare cases not working at all, or working best/only on specific versions of POPS (probably default values changing between versions or changes on the inner works of the...