openmw.log only shows the previous logs of v0.46.0. since your nro didn't launch, there's nothing to log. I do have quite a few mods installed, so could it be conflicting with those mods, thus not launching?
1788243073
I'm using a GOG...
I have used your nro and it's not opening the game. What could be the problem? It tries to open and flashes the screen a bit, then goes back to the home screen. a 'boot.log' was generated.
userAppInit cwd=sdmc:/switch/openmw
startup
env set
sdl...
Got it running now. Great work indeed.
But I wonder if it can be implemented as an automated overlay on top of the game, instead of having of to manually load it up via ultrahand everytime?
You're right, I have quite a few sys-modules installed. No wonder it crashed the system every single time when I started translating. Looks like I'll have to trim down some of them then. :sad:
Thanks for the clarification and quick response...
Heyyy 😊
1. That's quite interesting. I've never encountered a problem like that. No one else has either. It's possible that the UltraHand is overloaded with the sysmodules that are currently installed.
2. The reason it’s in Turkish is because...
I have 2 issues.
1. When I set overlay memory to 8gb, save and exit, Ultrahand will just crash silently and not relaunch. Pressing the shortcut combo keys just won't start Ultrahand again.
2. Why is the UI language only in Turkish and English?
Interiors look pretty normal to me. Though I haven't played Morrowind in a while.
You're right about the Y button, though. The issue is probably me fucking up the SDL button remapping. I'll push a fix in a bit.
Edit: Uploaded the fix for that...
Just found out why the interiors looked dark. It was my Fizeau plugin turned on. lol
Sorry, my bad.
By the way, you forgot to update the original link. It still links to v3, instead of v4.
Yeah, definitely not the same. I've updated to Firmware 22.5.0 to try mine to see if it works. So, I decided to also try yours too. It runs, but there are some issues. But first, let me say that you did a great job on the keyboard popup bug part...