Had to go out of town for work. Will be back Thursday night. Not super hopeful though. But who knows, may get lucky. I left the game in and put the console in sleep mode and on a charger in the meantime.
Yeah, I feel like the particular chunk is dead dead. That would explain how it got up to 82m refreshes, and then the ever-decreasing amount of refreshes until freeze when I retried the tool. I bet if I continue dumping the cart to cia repeatedly...
Tested it on my broken cartridge, and it threw up that error on the first phase.
The options you implemented are quite handy tho, I like it.
works fine on a known working cartridge.
I have tried reflowing this cartridge before, but I may try...
Alright, sounds like the changes work, then. I'll merge them when you make the PR, @glauberlima
@Peffse, kind of sounds like the Omega Ruby cart might have some sort of physical defect. Could be one of those carts that actually need reflowing?
Sent you a message. Thanks so much for this.
1789956881
Should I go ahead and cancel my current run and try the new version? It’s been going (old version) for about 5 hours. It’s currently at 1%. 72 fixed chunks. 1051 unfixable.
NEW TEST BUILD — please try it and report back!
Hey @Vegeta77 @Phillipo @NyaakoXD @comokepa and everyone else!
We've been working on the cartridge fixer and have a new build for testing. It focuses on the
problems several of you reported, and...
Thanks a lot for testing this and for the detailed notes — this is genuinely useful.
The important detail is that the refresh counter stopped completely and B/Y did nothing. That's not the "it's just retrying" behavior — it means the tool is...
What you're describing is most likely the fixer's retry loop, not an actual freeze, but we need your help to confirm which case it is.
When a chunk can't be read correctly, the fixer retries it in very small blocks and sends a cartridge refresh...