For anyone who was followed along on initial release, I've made a few updates and addressed a few bug reports. Audio and certain visuals (like fade in/out) are improved.
You're probably only familiar with talking to Claude or ChatGPT in a browser window.
You can also use tools like Claude Code or Codex. Those run on a command line, or basically on your computer, and can be run from a folder. the AI knows enough...
Opus racks up costs quickly, but it is the far most capable. I've been working on making various system static recompilers with it and I found that Sonnet can't keep up with the complexity.
In theory, the dumped ROMs could be gotten to work. Most of the glue is there. There'd be some rediscovery on offsets and perhaps some functions that aren't discovered by the heuristic finder, but it's not unreasonable to think it could be done.
Got that mentioned elsewhere! Personally, I was totally unaware.
It's my understanding that one has some differences to it (I think I read someone saying it didn't have ride armor, perhaps?).
Being pedantic, the title is still right in it...
Megaman X has just received it's first ever fully playable native PC port through static recompilation.
This was made possible through an actively in development tool known as snesrecomp, which allows for static recompilation of SNES games...
Not sure if the editorial team would want to pick this up given the nature of the tooling, but I figured this could be an interesting article (if not several).
In short, I have 5 functioning static recompilers that are all capable of running at...
For sure. The spaces also interest me and I'm trying to see how I can help move the needle along. I did a tech demo for psx that had Tomba going, but I wasn't happy with the foundation, so I'm trying again but starting from the BIOS this time...
I'm not as familiar with Genesis's broader library, but I believe there are a few. I want to say Rocket Knight Adventures does in places. I think some tougher parts of the Sonic games may be here or there.
My primary ambition is that this opens...
The primary reason Sonic 1 was the game of choice wasn't due to notoriety, but the fact it has a full disassembly already available. It was one of the easier choices to ground validation on a Sega Genesis Recompiler. It'll make games 2+ easier...
Sonic the Hedgehog has seen no shortage of PC ports over the years, official and otherwise, but this one is interesting for a very different reason. SegaGenesisRecomp is an early Sega Genesis / Mega Drive 68000 static recompiler, and Sonic the...
An upcoming game you're looking forward to: Legend of Zelda Ocarina of Time Remake (Allegedly "leaked", hope that counts)
Your favourite ROM hack: Legend of Zelda Sealed Palace (Also OOT; tried a few of those; this one is my favorite by far)
A...
Whoa, kudos to the dev(s). I'm interested to see how this develops, since there are games that would be interesting to have as native PC ports.
For example, Bubble Bobble Part 2 has quite a bit of slowdown. A PC port might even bring a...
The NES game Faxanadu is now playable on PC using nesrecomp, a tool that converts NES ROMs into C code that can be compiled into native applications.
The project already runs in a playable state and aims to add bug fixes and quality-of-life...
A developer has published a write-up documenting the creation of a PlayStation 1 static recompiler despite having no prior experience with decompilation or recompilation. The project uses AI tooling (Claude Code) to assist with static analysis...