It's less a workflow problem and more of an ambition problem. I'm currently working on five separate system recompiler projects. I have one for NES, SNES, Sega Genesis, Playstation, and Virtual Boy. I'm considering each one MVP status once I can...
That's exciting to see. I actually have a functioning prototype that does this for the original Playstation; happy to see others doing the same. I also have an early phase GBA one (though that's a bit less interesting, comparatively).
Oh, I hadn't even commented on Codex. Codex's $20 is a bit more generous. I wouldn't expect to get very far on the $20 but it's a good for working on existing projects.
I find Codex has more autonomy then Claude. I actually will use Codex for...
For doing reversing, you need the $100/mo tier at a minimum. $20 barely cuts it even for more basic tasks (like web development).
Running any models locally requires insane hardware. For this type of work, you'd need easily tens of thousands of...
For anyone who was followed along on initial release, I've made a few updates and addressed a few bug reports. Audio and certain visuals (like fade in/out) are improved.
You're probably only familiar with talking to Claude or ChatGPT in a browser window.
You can also use tools like Claude Code or Codex. Those run on a command line, or basically on your computer, and can be run from a folder. the AI knows enough...
Opus racks up costs quickly, but it is the far most capable. I've been working on making various system static recompilers with it and I found that Sonnet can't keep up with the complexity.
In theory, the dumped ROMs could be gotten to work. Most of the glue is there. There'd be some rediscovery on offsets and perhaps some functions that aren't discovered by the heuristic finder, but it's not unreasonable to think it could be done.
Got that mentioned elsewhere! Personally, I was totally unaware.
It's my understanding that one has some differences to it (I think I read someone saying it didn't have ride armor, perhaps?).
Being pedantic, the title is still right in it...
Megaman X has just received it's first ever fully playable native PC port through static recompilation.
This was made possible through an actively in development tool known as snesrecomp, which allows for static recompilation of SNES games...
Not sure if the editorial team would want to pick this up given the nature of the tooling, but I figured this could be an interesting article (if not several).
In short, I have 5 functioning static recompilers that are all capable of running at...
For sure. The spaces also interest me and I'm trying to see how I can help move the needle along. I did a tech demo for psx that had Tomba going, but I wasn't happy with the foundation, so I'm trying again but starting from the BIOS this time...
I'm not as familiar with Genesis's broader library, but I believe there are a few. I want to say Rocket Knight Adventures does in places. I think some tougher parts of the Sonic games may be here or there.
My primary ambition is that this opens...
The primary reason Sonic 1 was the game of choice wasn't due to notoriety, but the fact it has a full disassembly already available. It was one of the easier choices to ground validation on a Sega Genesis Recompiler. It'll make games 2+ easier...
Sonic the Hedgehog has seen no shortage of PC ports over the years, official and otherwise, but this one is interesting for a very different reason. SegaGenesisRecomp is an early Sega Genesis / Mega Drive 68000 static recompiler, and Sonic the...