Does anybody here have any idea how to compile duckstation-switch with Github's Action?
I tried it, but without any nro file generated.
Here is what I've tried.
https://github.com/SumavisionQ5/duckstation-switch/blob/switch-port/.github/workflows/rolling-release.yml
here's the related log:
`...
@Wiimpathy
https://github.com/SumavisionQ5/HBMAME2003-Plus
I forked MAME2003 Plus and added many drivers for hacked games, especially the CPS games. If you have any interest in hacks, you can take a look.
https://www.gamefaqs.com/arcade/580134-strikers-1945-iii/data
As you can see it here, Strikers 1945 III is Strikers 1999. If you can run dol files on Gamecube, you can try my build of FBA for Gamecube. Only 1945kiii.zip is supported.
I compiled it 2 or 3 years ago.
Isn't striker 1945III having another name as striker 1999? If so, that game can run on Gamecube too with full speed at most of time. I have complied it for Gamecube long time ago by splitting drivers of FBA.
Yes, I have tested SVC, Striker 1945 Plus, the Last Blade and the Last Blade 2.
SVC runs great, but Striker 1945 Plus lags a lot.
the Last Blade and the Last Blade 2 do not work at all, loading them would crash the emulator and exit to HBC.