Recent content by Frege

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    Hacking Feedback Homebrew Nintendont + Autoboot: Fixing WiiUGamepadSlot for Fun and (not) Profit

    Hey! Thank you for the answer, it actually solved my problem, my injected nintendont files are working a-ok!
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    Wii U Menu won't load!

    Hey, this worked! Thank you very much! (Sorry for the late answer, I had a busy week and I left my whole Wii U ordeal for later)
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    Hacking UDPIH: USB Host Stack exploit + Recovery Menu

    I am having the same problem. Looks like I was turning on and off my console way too much and the NAND became corrupted somehow; The console loads the Environment Loader and Tiramisu or Aroma, then the Wii U Logo, then it shows the "select user" screen, but if I select a user it gets stuck in an...
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    Wii U Menu won't load!

    Just before this happened I was running a GCN game because I was testing some nincfg.bin configurations for the memory. I turned off the console, took the SD to the PC and deleted the "keys.bin", "nincfg.bin". Maybe it had to do with "keys.bin"? but I put it back where it was (the root of the...
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    Wii U Menu won't load!

    Hello people, I'm having a little bit of desperation because I think I softbricked my Wii U? I can turn it on and it can load environmentloader, Tiramisu and Aroma, and everything runs alright up until I have to select the Mii User, after which the console gets locked into the background with...
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    Trouble with nintendont multimemory option on injected GCN games.

    I've been playing injected GCN games (via TM3.0.1 and WUUSBH) for a while now and I used to have a running congifuration of multiple virtual memories with no problem. This week, however, I installed a game via UWUVCI and had the bad idea of updating nintendont with the nintendont config tool...
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    Hacking Feedback Homebrew Nintendont + Autoboot: Fixing WiiUGamepadSlot for Fun and (not) Profit

    Thank you very much for this post. I recently updated my nintendon't and I think I was running a similar issue but regarding the virtual memory cards. Nintendon't is unable to read the multi-memory configuration from the NIN_CFG10 out of the NIN_CFG8 produced by the forwarder so it automatically...
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