Recent content by FireHeart7

  1. FireHeart7

    Metroid Prime 4 : Beyond [010019A01E2F2000]

    Strange, I didn't have much trouble. I did forget to mention that it seems necessary to set the memory to 8GB instead of the default 6GB. Perhaps it's a matter of settings? Haven't tried anything else on it so far, though Zelda: EOW is on my list.
  2. FireHeart7

    Metroid Prime 4 : Beyond [010019A01E2F2000]

    Late reply, sorry, but it went pretty smoothly for me. Apart from doorway lag and some shadow glitches with morph ball mode, I didn't have any trouble finishing the game. Just today tried the newest version and the lag was reduced significantly.
  3. FireHeart7

    Metroid Prime 4 : Beyond [010019A01E2F2000]

    Well, as it turns out, I finished my original save based on a hunch and it actually let me complete the game even with one key missing. I had a feeling it might, since most of the events are scripted.
  4. FireHeart7

    Metroid Prime 4 : Beyond [010019A01E2F2000]

    Odd, I haven't had any actual crashes for the whole game, just lag when going through doors. Been using Eden 0.2.0 rc1. Haven't needed any ally health codes either. At any rate, thanks for the saves! I hope it rescues my game.
  5. FireHeart7

    Metroid Prime 4 : Beyond [010019A01E2F2000]

    I just got up to the save station before the Great Mine boss, so if you have one around that area, that'd be perfect. Thanks in advance!
  6. FireHeart7

    Metroid Prime 4 : Beyond [010019A01E2F2000]

    The new one probably would, but if at all possible, I'm hoping to find a way to fix my save so I don't have to start over. Dunno if it'd be helpful, but I completed Flare Pool today and it didn't give me the key from there, but the one from Ice Belt instead. I'm no expert, but I'm guessing this...
  7. FireHeart7

    Metroid Prime 4 : Beyond [010019A01E2F2000]

    The only other I was using was the HP code, with which I was able to get the first two keys, so I would have to assume it was this one. I noticed it also prevented collecting and using TK codes in the ice belt, so I had it disabled for the section, then turned it back on for the boss fight. That...
  8. FireHeart7

    Metroid Prime 4 : Beyond [010019A01E2F2000]

    I need a little help, if anyone can. I was using the Infinite Ammo code from here, the one that also does bike boosts and so on, and found out too late that it prevented me from collecting one of the master teleporter keys. Is there any way at all to fix this? A code or anything that could give...
  9. FireHeart7

    Translation Ni no Kuni Translation [ENG]

    I'm curious, is there, or will there be, a list of all the flash carts this has been tested on?
  10. FireHeart7

    Translation Ni no Kuni Translation [ENG]

    Haha, I never needed any convincing, I even tried to play it in the original Japanese (Didn't get very far :P). But I can see now why everyone is so eager for it. If it was an exact replica of the PS3 game, everyone would just play that instead. Especially now that RPCS3 can play it all the way...
  11. FireHeart7

    Translation Ni no Kuni Translation [ENG]

    Hmm, it does actually make more sense now. I didn't realize the DS and PS3 versions were quite that different. I had thought only the battle system was different and maybe a few minor plot details. So the Shadaar that's apparently after the main game doesn't have a PS3 counterpart at all?
  12. FireHeart7

    Translation Ni no Kuni Translation [ENG]

    Doesn't this version feature the same character who was called The Dark Djinn in the PS3 one, though? (Won't say anything to spoil it) Always wondered if it had the White Witch either, since she isn't in the name on this one.
  13. FireHeart7

    Translation Ni no Kuni Translation [ENG]

    I hope it isn't too terrible a thing to ask about something partially unrelated to the thread, but I really don't know where else to go. I have a snippet of audio in Japanese that I've been trying to translate for weeks, but with no luck. Could someone please tell me what it's saying? It's only...
  14. FireHeart7

    Translation Ni no Kuni Translation [ENG]

    Hmm, I see what you mean. I thought maybe the ROM could be expanded a bit like EarthBound with JHack if needed, but I guess having voiced dialogue in other places than the cinematics kinda ruins the idea. Oddly, it never occurred to me that the names might be different, but then I have a habit...
  15. FireHeart7

    Translation Ni no Kuni Translation [ENG]

    I've been meaning to make an account here for ages just to thank you guys for all the hard and time-consuming work that's gone into this project. I can't remember a day for the last 2-3 years when I haven't checked this thread for new developments. I'm also curious of one thing. Does the DS...