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Works on my machine. What settings are you modifying and what controller are you selecting in the menu when doing so? It should show 8 "switch...
As far as I remember, SDL_mixer's built-in Timidity cannot read SF2 soundfonts. You have to provide the soundfont in separate pats like in...
Version 4 released.
synced codebase to GZDoom 4.2+;
that also seems to have fixed the joystick axis problem.
EDuke32 was somewhat recently updated to add proper gamepad controls in menus, so this probably isn't a problem anymore.
I am unsure if I should PR this or maybe post a separate thread altogether, since I don't know if @cpasjuste still wants to maintain this port,...
That works out of the box after updating the port to use latest libraries.
If you want to be sure, you can try NSP hbmenu if you don't mind installing it.
That sounds very much like you're running with insufficient memory, which is likely to happen if you run in applet (album) mode. If you are 100%...
Yes, that is possible. Though I'm pretty sure you can do that by creating custom profiles right now.
Maybe when the next GZDoom version comes out.
You can make an NSP forwarder and give it your own title ID. I don't usually give my ports one myself.
The source code for that game is unavailable. It runs on the Dark Forces engine, of which there is a recreation called DarkXL, however I don't...
Not in GZDoom. There are sourceports with splitscreen out there though, like ReMooD.
I already beat them to it by a long shot. Check the date on the OP.
Their Doom 3 port is really good though.