Recent content by fgsfds

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    Homebrew WIP OpenMW for Switch

    That's because I didn't regenerate the version info. If the zip says v4 then it's v4.
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    Homebrew WIP OpenMW for Switch

    In the top post? Looks correct to me, links to v4. Github's latest release link takes a little bit to update maybe. Updated the v3 release post just in case as well.
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    Homebrew WIP OpenMW for Switch

    I don't really know what the issue is here, but you can try installing OpenMW 0.46.0 instead of the latest version, since that is what the Switch port is based on. You can also try copying Morrowind files directly, like the second block of instructions says in the original post.
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    Homebrew WIP OpenMW for Switch

    Interiors look pretty normal to me. Though I haven't played Morrowind in a while. You're right about the Y button, though. The issue is probably me fucking up the SDL button remapping. I'll push a fix in a bit. Edit: Uploaded the fix for that. Same download link as in the first post.
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    Homebrew WIP OpenMW for Switch

    Recompiled: link This should work on newest firmware versions, though I haven't updated past 18.1.0, so I can't exactly test. It does work at least on that FW version, though. Also increases the deadzone a bit because my sticks are a lot more dead now. There should be no keyboard popup bug...
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    Homebrew WIP OpenMW for Switch

    I can probably look into recompiling this at least. It's the updating part that would be difficult.
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    Homebrew RELEASE Max Payne Mobile port/loader

    Read the install instructions carefully and reinstall. See this post.
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    Celeste FMOD2 Utilities -- PC version of the game with mod support on Switch (and ARM64 Linux in general)

    You could maybe load it in a similar way to how unreal_nx loads Unreal.
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    Homebrew Discussion Post homebrew ideas, suggestions, requests here

    Maybe. It's very difficult to tell where the fuck anything is in that repository from a cursory glance.
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    Perfect dark switch port??!

    No, modded ROMs generally won't work.
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    Unreal PC PORT arm-psvita-gcc-r1 - fgsfds

    Released the fix as a proper release.
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    Unreal PC PORT arm-psvita-gcc-r1 - fgsfds

    Should be already fixed in the latest automatic build, I just haven't made a new release yet.
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    Unreal PC PORT arm-psvita-gcc-r1 - fgsfds

    Huh, so it does. I was always testing it with WLAN on. If I do it with WLAN off, then it crashes.
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    Unreal PC PORT arm-psvita-gcc-r1 - fgsfds

    New release. Should fix loading level 4 and overwriting saves. Link
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    Unreal PC PORT arm-psvita-gcc-r1 - fgsfds

    This is not save related. This is just something that I didn't expect to happen. You won't be able to load the next map on the Vita until I release a fix.