Recent content by falquinho

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    Homebrew WIP [Official] DeltaLaunch

    Developed my concept a bit more..
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    Homebrew WIP [Official] DeltaLaunch

    My 2 cents on folders:
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    Homebrew RELEASE reicast [Dreamcast emulator] for Switch/Horizon [Alpha]

    Nice @davidgf , thanks for your work. Can't wait to play Propeller Arena, Powerstone, Soulcalibur and Wacky Races with friends. So many good memories of playing the Dreamcast multiplayer :)
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    Homebrew WIP QuakespasmNX - a better Quake port

    Gyro does not work on portable because I dislike it. Sorry, I was coding this to myself, and since I only cared with docked ... But should be easy to add. Originally I intended to create a menu option to set gyro aiming "Docked only" | "Handheld Only" | "Both". I'll see if I can do that. Sorry...
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    Homebrew RELEASE reicast [Dreamcast emulator] for Switch/Horizon [Alpha]

    @davidgf I can't setup more than one controller, is it not supported yet or something? When i set the controller in the second port in settings, the emulator does not user the switch controller 2 for it. Switch controller 1 controls all reicast's controllers. Is this a known problem? Is there...
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    Homebrew WIP QuakespasmNX - a better Quake port

    Yeah I could not make that work. IIRC it actually works, but requires no motion being made. It's kinda weird. I've tried to implement a "deadzone", but it does not feel right. I'll try to find time and take a look in to it again, but i can't make any promises(too busy playing with reicast).
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    Homebrew RELEASE N64 dynarec is out as beta release

    Oh, I remember reading the need to constantly change memory from Read to Write on the dynarec. If this is no longer needed that awesome then, I can see why performance improves! Wish I was actually a good programmer so I could help and not only watch :p Ty m4xw
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    Homebrew RELEASE N64 dynarec is out as beta release

    Nice! Quick question, i've been out of the loop lately.. If i'm not mistaken the dynarec does not work on 4.x right? I just want to know if there's any news regarding this. Also if someone can explain to me why, i'm curious and would like to know :p And what is this "patched hekate" thing? What...
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    Homebrew RetroArch Switch

    I'm talkint about the automatic built cores NRO. In the Orginal post click the latest switch build link. In the page you'll see a list of retroarch bundles, named with the date it was built. Notice there is also a folder, libnx i believe. Click it and you'll se individual cores NRO, it it also...
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    Homebrew RetroArch Switch

    Just a heads up, the 01-10-2019 build of Mupen64 has the dynamic recompiler. Unfortunatelly still not working for me ( tested via NSP and Homebrew Menu NSP, 4.1 firmware, I still have to try layredFS takeover ). But still, even without the dynarec i've noticed improved performance.
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    Homebrew RetroArch Switch

    Edit to clarify... My enviroenment: - RetroArch NSP - Clean retroarch folder, nigthly Jan 06 19 - Horizon OS ver. 4.1.0 - Atmosphere 0.8.2 Mupen64 beta dynarec does not work. Games run if I edit the core config to user interpreter, but then going to the core options when running a game and...
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    Homebrew WIP QuakespasmNX - a better Quake port

    Can you guys test with atmosphere? I have no idea why its crashing but thats the only variable, so maybe woth a try.
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    Homebrew WIP QuakespasmNX - a better Quake port

    Hmm, weird. I assume you can get to the menu and all. The game crash when you load a game and when trying to create a new game? Or just when loading? I personally do exactly what you said, just drop the nro+nacp ontop of the old ones, and always worked. Maybe mess with the 1080p toggle to make...
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    Homebrew WIP QuakespasmNX - a better Quake port

    Hi all. If anyone's interested I made a fork with gyro aiming: https://github.com/falquinho/QuakespasmNX/releases/
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    Homebrew WIP melonDS for Switch

    Wow, great news. Future looks promising. So exciting :D
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