Here is my Zelda Tears of the Kingdom Shader Cache
This is probably not the full Shader Cache for the game but a good headstart
i will update the cache sometime
Shaders 7300
Made in Eden Emulator
Settings:
2x
Vulkan
you need EDEN V0.1.1 doesnt...
For some reason, Vulkan has a VRAM/texture cache limit in DuckStation, and the emulator crashes once it's reached. You could try running the Windows version of DuckStation via Proton, add the .exe to your Steam library and launch it from there...
Unfortunately, in that case, the best option is to disable the texture pack in the areas where your system cannot maintain a playable framerate.
As for the intro videos, they are not currently dumpable. Remastering them would also be very...
I tried with your new thing but unfortunately it doesn’t fix that issue. So is there anything special for low-end PCs? I’m mainly using a Steam Deck, which has a maximum of 4GB VRAM. also is there a suitable settings for that?
Moreover if you can...
DISCLAIMER
This pack is highly resource-intensive. A GPU with at least 8 GB of VRAM is recommended.
NEW VERSION!
Added a config.yml file with settings designed to reduce 1 FPS stutter loops and improve overall performance.
RECOMMENDED SETTING...
Hi guys!
I added a config.yml with a few tweaked settings that significantly improve performance. I placed the file within the texture folder, but if you want to avoid downloading the pack again, here are the settings I changed in config.yml...