Recent content by Erick194

  1. Erick194

    Doom PSX Alpha Version 0.05 and 0.30 WORKING over Adrenaline PSVita/PSTV (0.30 Image-FIX Working)

    Great, by the way here are the cheat codes for all versions. 1737778848 Psx Doom Alpha 0.05 procedural liquid effect is available on codepen. 1737779050 Alpha 0.30 sprite viewer via cheat code 1737779115 In test map 25, this is where the ENERGY texture was used. 1737779273 Alpha 0.30...
  2. Erick194

    Doom PSX Alpha Version 0.05 and 0.30 WORKING over Adrenaline PSVita/PSTV (0.30 Image-FIX Working)

    Sure friend, just fix the ROM checksum and it should work.
  3. Erick194

    Doom PSX Alpha Version 0.05 and 0.30 WORKING over Adrenaline PSVita/PSTV (0.30 Image-FIX Working)

    Yes in alpha 0.32 level 49 is in the correct folder. Yes, the images of alpha 0.05 are also in the manual. 1737743862 https://archive.org/details/doompsx020
  4. Erick194

    Doom PSX Alpha Version 0.05 and 0.30 WORKING over Adrenaline PSVita/PSTV (0.30 Image-FIX Working)

    For me, the alpha version 0.30 is also a failed dump because the audio CD data is also zero bytes. The detail is that it lacks the line of code that I showed you previously and that is why it allows the game to advance. Now at level 49 it works, but the file is in the wrong folder. You must...
  5. Erick194

    Doom PSX Alpha Version 0.05 and 0.30 WORKING over Adrenaline PSVita/PSTV (0.30 Image-FIX Working)

    It is a pleasure to be able to help, friend. ;)
  6. Erick194

    Doom II RPG MOBILE Reverse Engine (Erick194 GEC Team) PORT Vita v.1.0 - Rinnegatamante

    I had read this before, thanks for sharing this conversion, I will have Wolfenstein RPG ready soon.
  7. Erick194

    Doom PSX Alpha Version 0.05 and 0.30 WORKING over Adrenaline PSVita/PSTV (0.30 Image-FIX Working)

    It's not that it's incomplete, it's that the audio files in those folders have zero bytes, triggering an infinite loop. It is caused by this line in the code. void T_Start(void) { // Some code... psxcd_play(CD_TRACK[cdmusic_title_screen], CDVolume); do {}...
  8. Erick194

    Doom PSX Alpha Version 0.05 and 0.30 WORKING over Adrenaline PSVita/PSTV (0.30 Image-FIX Working)

    The other Alpha CD Images are: 0.30, 0.32 and Final Doom build. These are compile with the tool mkpsxiso.exe using the MAKE_CD.bat file. This will make BIN/CUE images to be run on emulators. You have to decompress them on the main Alpha builds directory. In order to create the missing cd images...