Recent content by Epic0522

  1. Epic0522

    Homebrew Homebrew game Project [Release] REGTA — GTA III, Vice City & Liberty City Stories for New Nintendo 3DS

    Definitely not playable. No cars, no peds, and corrupted CJ model.
  2. Epic0522

    Homebrew Homebrew game Project [Release] REGTA — GTA III, Vice City & Liberty City Stories for New Nintendo 3DS

    This is 2021 version and it will run out of memory on the old 3DS.
  3. Epic0522

    Homebrew Homebrew game Project [Release] REGTA — GTA III, Vice City & Liberty City Stories for New Nintendo 3DS

    Fixed. LCS uses a residual VC radio station list and borrows the MP3 player's slot, globally disabling the MP3 player previously caused LCFR to be shut down incorrectly. By the way, emulators are not supported.
  4. Epic0522

    Homebrew Homebrew game Project [Release] REGTA — GTA III, Vice City & Liberty City Stories for New Nintendo 3DS

    DONOT use latest toolchain use r55 instead, I mentioned in the readme.
  5. Epic0522

    Homebrew Homebrew game Project [Release] REGTA — GTA III, Vice City & Liberty City Stories for New Nintendo 3DS

    That warning is expected with the original Vice City ADF streams. Each stream contains a packet that FFmpeg rejects, but FFmpeg skips it and continues converting the rest of the audio normally. “The original game directory was not changed” means the setup script preserved your source...
  6. Epic0522

    Homebrew Homebrew game Project [Release] REGTA — GTA III, Vice City & Liberty City Stories for New Nintendo 3DS

    Could you check whether the generated WAV files in 3ds/miami/Audio ?
  7. Epic0522

    Homebrew Homebrew game Project [Release] REGTA — GTA III, Vice City & Liberty City Stories for New Nintendo 3DS

    The source code has just been updated, please download and build again.
  8. Epic0522

    Homebrew Homebrew game Project [Release] REGTA — GTA III, Vice City & Liberty City Stories for New Nintendo 3DS

    Some changes have already been pushed. The three games can now be paused instantly, and the draw distance has been adjusted. However, the lag when switching radios in VC persists. Adding PS2 cheats might cause button mapping issues, so I haven't added them.
  9. Epic0522

    Homebrew Homebrew game Project [Release] REGTA — GTA III, Vice City & Liberty City Stories for New Nintendo 3DS

    I think keyboard is better than ps2 cheats (or xbox) VC has the worst performance, include sfx loading lags. Yes, change the controller settings to "classic" will be more comfortable.
  10. Epic0522

    Homebrew Homebrew game Project [Release] REGTA — GTA III, Vice City & Liberty City Stories for New Nintendo 3DS

    REGTA, a project bringing GTA III, Vice City and Liberty City Stories together on New Nintendo 3DS. It builds on re3/reVC, the existing community 3DS port, and reStories/reLCS. I've been working on the dual-screen interface, controls, loading performance and the rendering and mission bugs I...
  11. Epic0522

    Hacking Homebrew 3DS-anmboot: Add an official-like boot animation to the 3DS

    Don't know because I never use splash
  12. Epic0522

    Hacking Homebrew ROM Hack The Binding of Isaac Rebirth 3DS: External Item Descriptions Port

    Currently, for Japanese or Chinese localization versions only. Pull Requests are welcome!! Ported from PSVita version:https://lordchickenblaster.itch.io/tboi-external-item-descriptions-vita https://github.com/Epic0522/3DSIsaacEID
  13. Epic0522

    Hacking Homebrew 3DS-anmboot: Add an official-like boot animation to the 3DS

    Is the animation speed normal...? This firm starts both the animation and Luma simultaneously. It's possible that rendering the wave animation is consuming a lot of CPU, causing Luma to start slowly. When Luma isn't ready to start further, you'll see the waves loop infinitely (on the N3DS...
  14. Epic0522

    Hacking Homebrew 3DS-anmboot: Add an official-like boot animation to the 3DS

    Is the entire screen flash? Rendering animations directly using the CPU without initializing the GPU may cause O3DS models to slow down. And you can't initialize GPU because the console has not been booted. I have removed the wave animation from the O3DS version.