Recent content by Enzo995

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    Homebrew GBARunner2

    If you're using an R4 the nds files you need to use are the arm7_ds or arm9_ds files, and the only ones you need to update each time a new release is out
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    Homebrew GBARunner2

    You must run gbarunner2 via YSMenu, otherwise no game will be started
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    Homebrew GBARunner2

    I remember you mentioned the idea of patching each rom singularly to match the different sound channels, couldn't that be an easier solution at this point, considering there are few games with audio synchronizazion issues?
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    Homebrew GBARunner2

    I had this issue when I played sram patched games with the new releases which natively support sram. The only solution I could find was erasing the save file and run the game again and see if it boots and creates a save file with the proper size
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    Homebrew GBARunner2

    @Gericom are .nds files not available this time? I actually don't know how to compile the source code
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    Homebrew GBARunner2

    The fix works fine and the cache version fixes the black lines. Keep up with the good work :D
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    Homebrew GBARunner2

    I'd like to describe some things I noticed while testing the latest 3 releases (tried Pokémon Emerald and again FireRed, both EU version): -Since commit v20190822-110034_c86fd05 both Fire Red (and Emerald since v20190822-110034_c86fd05, as it's the first branch suporting it) shows some black...
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    Homebrew GBARunner2

    I tried the latest release with Pokémon FireRed (EU version) and I can confirm the sound delay problem since there is a sort of mismatch between the gb sound and gba sound while the soundtrack plays, while the sounds when you open menu/press A/etc. (that is, any gb sound out of the overworld...
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    Homebrew GBARunner2

    I Hope you can give me some help. I have a R4iSDHC Dual Core 2017 with its own kernel inside the sd, as well as ys menu,GBA Runner2 ,gba bios and roms in the root. I tried both FireRed US and EU roms, I SRAM patched them and removed the intro. While The US rom reaches the credit screen and then...