Recent content by DRRosen3

  1. DRRosen3

    Tutorial Export your Pokémon animated models from 3DS to Unity Engine 3D

    Awesome. Thanks. One last question. Did you run into an issue with the SuMo player model? In SPICA it's just a black box. All the other trainer models open fine, but this is what I got when I opened the file at "PMSuMo-OWBattleModels\Battle Models\p1_base.bin"
  2. DRRosen3

    Tutorial Export your Pokémon animated models from 3DS to Unity Engine 3D

    Do you have a link for the animations (asset)? I ask because of all the packages I've perused I cannot find a good animation for throwing a PokeBall.
  3. DRRosen3

    Tutorial Export your Pokémon animated models from 3DS to Unity Engine 3D

    Has anyone had any luck getting the animations for trainers and other NPCs from Let's Go?
  4. DRRosen3

    Tutorial Export your Pokémon animated models from 3DS to Unity Engine 3D

    @Demothene I'm curious...where did you get your house/building/environment models? I can't seem to find them anywhere.
  5. DRRosen3

    Tutorial Export your Pokémon animated models from 3DS to Unity Engine 3D

    Can you give me a quick walk-through of what I'm trying to do in Shader Graph? I'm not too knowledgeable about shaders.
  6. DRRosen3

    Tutorial Export your Pokémon animated models from 3DS to Unity Engine 3D

    Anyone ever find a better solution for this? I ask because just adding the iris directly to the texture doesn't always work so well. For example, Rattata's iris is much bigger than the eye area.
  7. DRRosen3

    Tutorial Export your Pokémon animated models from 3DS to Unity Engine 3D

    It's not really an "animation" per say. You can achieve it via an animation you create in Unity...but what you're really doing is moving the X and/or Y offset on the texture.
  8. DRRosen3

    Tutorial Export your Pokémon animated models from 3DS to Unity Engine 3D

    Only problem with this is that Unity doesn't really like any other form of 3D model importing, other than .fbx. Others can cause issues. All of the other stuff (shaders, particles, etc.) I can already do. :D
  9. DRRosen3

    Tutorial Export your Pokémon animated models from 3DS to Unity Engine 3D

    Awesome! That did it! Thanks guys. Heck this is even better with SPICA because it keeps the mesh as separate objects. I don't need to separate the wings. I can just go into Unity and modify then animation to turn the "non-moving wings" off and on at the right times.
  10. DRRosen3

    Tutorial Export your Pokémon animated models from 3DS to Unity Engine 3D

    I'm just going to have to find a tutorial somewhere. I used the SAVE icon, saved it as a .smd, but when I imported it into Blender, all I got was a cube.
  11. DRRosen3

    Tutorial Export your Pokémon animated models from 3DS to Unity Engine 3D

    Oh okay. Didn't know about the SAVE thing. So I have to do this for EVERY animation individually (I'm assuming I highlight the animation in the Spica window)?
  12. DRRosen3

    Tutorial Export your Pokémon animated models from 3DS to Unity Engine 3D

    I've never had to use an Input Folder in Ohana. :huh:
  13. DRRosen3

    Tutorial Export your Pokémon animated models from 3DS to Unity Engine 3D

    I've never had to use an Input Folder in Ohana. :huh:
  14. DRRosen3

    Tutorial Export your Pokémon animated models from 3DS to Unity Engine 3D

    Cool. One last question. What's the input folder field for during export using Spica?