It's just a personal thing mostly, but after seeing AI being used for lots of things, I would rather stuff be handled by humans. Yeah it's unusual standards to have regarding emulation, but it's my standards, dagnabit!
I avoided this because of the whole ignoring license crediting and AI coding accusing stuff that happened in the first topic. From what I've read so far, that stuff has been resolved/debunked yeah? I might give this a go then.
(Not for GCN/Wii stuff though, I have a Wii for that and my Switch...
Hello Snakes, hope you're enjoying your break! If it's alright with you, once you get done with the Master System cover art project, could you update PCE-Fast? It got an update on 6/22 that allowed ZSTD compressed CHDs to work on it.
There was a video on SMB: The Lost Levels, an officially released FDS game, where a casual player was running it on NSO and the emulator crashed. (It led to a new world record speedrun.)
I would guess that your rom hack being able to run on a real N64 has nothing to do with it.
I'll guess it's less an emulation thing, that it could run everything perfectly fine like with using GameCube games on the Wii, and more that the design of the Switch 2 makes stuff that was built with the Switch in mind, like LABO, incompatible.