Unity metadata support and class-exploration workflow
https://github.com/tomvita/Breeze-Beta/blob/master/docs/class_primer.md
https://github.com/tomvita/Breeze-Beta/blob/master/docs/UnityGuide.md
https://github.com/tomvita/Breeze-Beta/releases
That’s correct, Moe87.
However, since some information is also written to the save file once it’s unlocked on PC, and if that save is then used on Switch, it could lead to interesting effects. It would therefore be worth testing…
The save files for this game are cross-platform compatible (on PC, you need to add the `.sav` extension, whereas on other platforms like Switch or PS4, the `.sav` extension isn't used).
For PS4, once you've saved the game to a USB drive, you...
another kamikaze repair following my previous one; this one had more extensive damage, with the drilled area being deeper and more broad. the EMMC had been completely cooked by a DAT0 adapter "reflow" as well... I transplanted it to a hackable...
For the save file on PC ?
Just take the file on thearchive and add the .sav extension,
then copy the save file (after backing up the old one) to: C:\Users\<user name]\AppData\Roaming\Sega\SonicRacingCrossWorlds\steam\[number] ....
Send the save and I will try
1783310736
Does this actually get you anything?
https://gbatemp.net/threads/rhythm-heaven-groove-1-0-0-tid-0100d9f01d474000-bid-03ff4a3bec96bde3.682887/