Recent content by djmuted

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    SuperFW: a custom firmware for Supercard

    You can't use the original flasher on some SuperCard SD clones, because the flash chip ID is not the same as the original. You can however use the raw firmware file from here and flash it using SuperFW or SCFW. You might need to rename the firmware file extension to .fw or .frm depending on the...
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    SuperFW: a custom firmware for Supercard

    I have the original GameBoy Advance (AGB-001) and a DS Lite. I can confirm (with 1 original SuperCard SD and 1 black SuperCard SD clone) that some games work flawlessly on the DS Lite and do not work well with the GBA. The GBA sometimes shows garbled textures and fails to load some game areas...
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    SuperFW: a custom firmware for Supercard

    Both Pokemon Ruby and FireRed are working well with Direct Save for me. Make sure your rom dumps are good and unmodified. However, Gen 3 rom hacks like Pokemon Unbound will only work with SRAM just like you mentioned.
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    SuperFW: a custom firmware for Supercard

    I also encountered a corrupted save error in all Super Mario Advance games when using Direct Save. Works fine with SRAM though. That is why I asked, if we could have an option to generate patches ourselves using the tools available in your GitHub repository. Maybe SuperFW could load the .db...
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    SuperFW: a custom firmware for Supercard

    I have tested the new direct save feature with Pokemon Fire Red and I'm truly impressed. The game is now finally playable on the SuperCard. There are some glitches when rendering text frames sometimes, but nothing game-breaking so far. Is there any way we could generate patches ourselves for...
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    Homebrew SCFW: Custom Firmware & Kernel for Supercard

    It actually does (except for Send_FATbuffer). All you need to do is to replace Read_SD_sectors, Write_SD_sectors, SD_Enable, SD_Disable implementations with calls to _SCSD_readSectors_my, _SCSD_writeSectors_my, _SCSD_unlock, _SCSD_shutdown_my functions from SCFW codebase. You also need to call...
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    Homebrew SCFW: Custom Firmware & Kernel for Supercard

    I don't have a DS or a working GBA flashcart at hand. I just ordered another Supercard SD from China. We will have to wait until it arrives.
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    Homebrew SCFW: Custom Firmware & Kernel for Supercard

    I am quite new to gba development. This DLDI requires nds/ndstypes.h, which is not found in my gba environment. Also the CRC code relies on u64. does gba even support that? This code looks like it's meant to work on the NDS. Edit: after some research, it looks like it was obviously made for the...
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    Homebrew SCFW: Custom Firmware & Kernel for Supercard

    Trying to frankenstein ezflash kernel with scfw code. Progress so far: very slow working fatfs, no roms patching or loading yet.
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    Homebrew RELEASE ClawSwitch - a Captain Claw port for Nintendo Switch

    The OpenClaw project does not support cutscenes yet afaik.
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    Homebrew RELEASE ClawSwitch - a Captain Claw port for Nintendo Switch

    Yup, latest release is now available for download. Works fine with latest HOS and Atmosphere.
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    Homebrew RELEASE ClawSwitch - a Captain Claw port for Nintendo Switch

    This project is just a port of the OpenClaw project, which hasn't updated much since last ClawSwitch release. However there are some more projects like ClawJS working on reimplementing the Captain Claw game engine. Just a matter of time until the game will be fully playable.
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    Homebrew RELEASE ClawSwitch - a Captain Claw port for Nintendo Switch

    Updated the game with fixed analog controls, background music and other various bugfixes. Remember not to replace your SAVES.XML file while updating the game with new files!
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    Homebrew RELEASE ClawSwitch - a Captain Claw port for Nintendo Switch

    The person standing behind OpenClaw said that he doesn't work on the project anymore, but still there are some developers interested in the game and we will try to improve it and make it complete.
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    Homebrew RELEASE ClawSwitch - a Captain Claw port for Nintendo Switch

    ClawSwitch - a Captain Claw port for Nintendo Switch based on OpenClaw project First, I want to say a big thank you to these people: pjasicek - creating the OpenClaw project mialy - adding basic controller support denispapec - implementing basic level 11 support usineur - adding background...