yeah I tried to use that approach but saw that they closed support. I just want to make a game for my friends anyway so as long as i can build im happy, thanks again for your help!
i attempted the unihacker approach however after compiling and running the program on the version of unity, it is still asking me to sign in when launched.
unihacker claims it did its job, but the unity version is still behaving the same.
guess im late to the party? NDI is deprecated as of march so is it now impossible to go this path? since i dont got the cafeSDK...
Edit:
disregard above, i have sourced cafeSDK, however unity 2017's built in browser cant handle the new account...
Attempting to import tnet resulted in internal compiler errors for me, I may be doing something wrong doh.
Where are you seeing the .net.sockets in the playback player? I do not see it on my end.
I also attempted a basic test with .net.sockets...
So like i mentioned previously (4 months ago, damn time flies), Ive been using the 3.5.6 and ive been able to use it to create a project for my friends. but im finding it limited for some of my goals: one being networking. Attempting to use...