Recent content by Dirbaio

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    Request to remove/rename file

    Yeah but that doesn't prevent people from posting duplicates. Or from posting the file at all, if you don't want the file on FileTrip (like NSMB Editor's case)...
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    Request to remove/rename file

    +1. Filetrip seriously needs way more moderation and organization. The fact that anyone can upload any file even if it's not theirs makes it even worse. You should make it so that only the file owners/authors can upload them.
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    ROM Hack Telling the Game to play a STRM instead of SSEQ

    About the code not being there, well, it depends on the game. I know for sure that Nintendo's compiler leaves out unused library functions. The compiler automatically removes unused functions to save RAM. And I'm pretty sure that there's no STRM code in NSMB, I've identified every single sound...
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    ROM Hack Telling the Game to play a STRM instead of SSEQ

    Well, the thing is that isn't really "streamed" music. All these samples will be loaded when the sequence is loaded so they all have to fit in RAM at the same time. And the limit in size is NOT the RAM size, many games (NSMB for example) load sounds to a separate sound heap which is SMALL. So...
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    Homebrew Unpacking NARC Files?

    AFAIK NitroExplorer only supports ROMs, not NARCs. You could use NSMB Editor: http://nsmbhd.net/download/ Just open the ROM, then open the NARC, and you can import/export files from it. Easy.
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    Homebrew New Super Mario Bros. Homebrew

    This thread makes my head hurt sooo much... As said above, here's something you could try: 1. Download NSMB Editor. 2. ??? 3. Profit! Nobody is going to make you a "new super mario bros homebrew".
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    ROM Hack [Release]New Super Mario Bros. Deluxe! (Remake of SMB1 & TLL + Extras)

    Lying... lol. And if you're soooo interested on how the lock code was made, I published it today. Here it is. http://nsmbhd.net/thread/1306-locking-your-rom-tutorial/ Enjoy!
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    ROM Hack SM64DS Text Editor

    Cool. `You should probably contact Mega-Mario directly instead... BTW "Kuribo" is the name of the Kuribo64 forum, not Mega-Mario's.
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    ROM Hack Requesting s list of New Super Mario Bros. MODS (and maybe others)

    If you're looking for NSMB hacks this is the place to go: http://nsmbhd.net/forum/12-nsmb-hacks/ Pretty much all serious hacks (finished and WIP) are in there. Also: > ALL others are very stupid or just majorly unfinished... That's soo false... There are much MORE good hacks out there.
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    ROM Hack New Super Mario Bros. 5: Clone Tag Team

    You can link to the small tutorial on how to apply NMP patches. http://nsmbhd.net/thread/642-how-to-import-and-export-patches/ Also did Nintendo really contact you? I have a feeling it's some random troll instead. Nintendo doesn't care at all about ROM hacks, they have bigger problems.
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    Homebrew Fireworlds - A DS platformer/puzzle game. (DS Entry)

    Oh SHIT. I forgot to disable that in the release. It's supposed to be for debugging only. I didn't even remember it was there, probably because the L button in my DS is not working. (L/R buttons in DS Lites suck, they always break) Ooh that tutorial. I remember seeing it some time ago. Now that...
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    Homebrew Fireworlds - A DS platformer/puzzle game. (DS Entry)

    Is it slow motion *everywhere* or in particular levels/places? Also, I dunno if there's a way to test DLDI speed. There's a DLDI tester but it doesn't test speed I think. Can you try with another MicroSD card, or another flashcart, or both?
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    ROM Hack Imd - Model data from 3ds Max NNS-exporter

    Well, yes. These are some intermediate format. They export these from 3DS max or Maya, and then convert them to .nsbmd by using another tool. Considering Nintendo's tools, and also Nintendo's own specs for the file formats are both leaked, one .imd file won't help much :) Still it's a nice...
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    Homebrew Fireworlds - A DS platformer/puzzle game. (DS Entry)

    I got Box2D working on the NDS (there's a test of it some pages back) but it's very CPU hungry... I'd probably need to have the game run at 30FPS instead of 60 to get it working properly... But using it would allow for *rotation* of boxes and all... It'd be cool. Alternatives are improving the...
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    Homebrew Fireworlds - A DS platformer/puzzle game. (DS Entry)

    Oh yeap you're right... In fact there's many places where it's possible to go through walls.. It has two solutions. One is making the walls thicker. (lol). And the other one is actually improving the collision code so it isn't vulnerable to these "ball-goes-too-fast" problems. The whole...