Recent content by darkrai87

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    Homebrew [DS(i)/3DS] TWiLight Menu++ - GUI for DS(i) games, and DS(i) Menu replacement

    Just figured it out, my ftp client or I must have removed the file extension when I renamed it and I hadn't noticed until just now. Sorry about that!
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    Homebrew [DS(i)/3DS] TWiLight Menu++ - GUI for DS(i) games, and DS(i) Menu replacement

    Trying to play M&L:BIS since the new update to nds-bootstrap, I’ve gone through finding a working rom and using xdelta3 to patch the game with the patch from the preservation thread. This produces a trimmed rom that works fine in desmume, however the game does not appear in TwilightMenu++. All...
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    ROM Hack Ace Attorney Investigation (2): Prosecutor's Path FINAL [RELEASE]

    If you’re referring to the first dialogue option with Nicole on the left side of the audience, I proceeded through just fine with no freezes. Used the steps I made on the previous page, and the suggested clock speed (NTR) with latest version of TwilightMenu and nds-bootstrap. I’ll continue...
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    ROM Hack Ace Attorney Investigation (2): Prosecutor's Path FINAL [RELEASE]

    Audio glitch is pretty well known, seemingly random and not sure that there's a fix; can happen on emulator, flashcart, etc.
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    ROM Hack Ace Attorney Investigation (2): Prosecutor's Path FINAL [RELEASE]

    Got it working as above, although it was a complete pain. Had to download xdelta3 to get the command line to work in order to disable the checksum requirement. For those looking for more in depth steps: 1. Download DSSRT...
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    ROM Hack Ace Attorney Investigation (2): Prosecutor's Path FINAL [RELEASE]

    The "garbage" text is the AP for this game. It's supposed to be entirely in Borginian but some of the characters fail to print correctly. Either way we need a patch for the game or an update to nds-bootstrap.
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    ROM Hack Ace Attorney Investigation (2): Prosecutor's Path FINAL [RELEASE]

    Trying to run this on dsimenu++ and the nds-bootstrap compatibility lists says that an AP patch is required, which would imply that somebody who tested it got it working. Since I can't really update the firmware for dsimenu++ is there any chance the v2 version is available somewhere, or could be...
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    Hacking Webhack on 5.5.2 (JsTypeHax)

    Note that it is important to clear your wii u browser cookies and delete save data so that you get the most up to date version of the site.
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    Hacking Webhack on 5.5.2 (JsTypeHax)

    Make sure to try deleting your cookies and clearing save data as well as trying the other configs. Keep trying everyone!
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    Hacking Webhack on 5.5.2 (JsTypeHax)

    Used the normal one, took a few tries. It should be the same as 2. My folder is named "wiiu" instead of "WiiU", but other than that yes.
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    Hacking Webhack on 5.5.2 (JsTypeHax)

    Reporting success as well on 5.5.2, great work everyone :) Used @ColtonDRG 's site.
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    Hacking Webhack on 5.5.2 (JsTypeHax)

    Yes, this is real. We have proof of concept, just awaiting a working hbl payload. There will be once we can get a working hbl payload.
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    Hacking Webhack on 5.5.2 (JsTypeHax)

    Have been testing with @ColtonDRG 's site, and it seems the 0x0 delta configuration is pretty consistent if not hosting locally. For those wondering, if you see the "Hello, I am a elf" message, it means the exploit was successful. We just have to wait on a working hbl payload now.
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    Hacking Webhack on 5.5.2 (JsTypeHax)

    The file was moved to a new folder in the repository. https://github.com/JumpCallPop/WiiUTest/blob/master/payload/exploit.html
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