Hey, why you don't want to add an anaglyph 3D mode for the top screen? The 3DS main feature is the 3D depth on games and there are players who truly enjoy the 3DS's 3D with no issues.
It's ironic because programming languages are only meant for humans to understand how to give instructions to a machine, and AI is directly the machine that must make itself understood with a human language to talk to another machine.
Just a quick question: why is Chuchu Rocket so special for this emulator? I would think more on Segagaga as a simplistic RPG that parodies itself; especially since there's even a GBA port of Chuchu Rocket.
Moving on to the emulator subject, it is preferable to put all the effort into improving...
Just add first the Gamecube and Classic controller support as Niuus suggested to the NooDS-Wii programmer earlier.
"When you add the Wii Classic Controller support, it should gain Wii U Pro Controller support, as per libogc compatibility."
Otherwise it would be difficult to test the games...
Testing using a Wii U is useless, i will test blue stinger, illbleed, carrion, elemental gimmick gear, grandia 2 and mvc2 on a normal wii to see the performance and update this post after it.
AI exists precisely for this reason: if no one wants to help you or creates excuses for not doing so, computers will always be ready to step in and assist you in doing what humans cannot.
Go ahead for it!
Congratulations on your achievement! One more game to the list for the Wii U!!
Hey, just to ask you if it´s possible to use Cinnamon for porting games like AM2R too?
Your project is spectacular but the web is hard to navigate and not friendly for download any custom bnr in there.
I Think it should be better to actually download and update from the Wii USB loader GX itself, because we can change the source web from the config file for any of the cover, bnr...
I have the same “No text” problem in all the added designs. Although they exist in the strings.json file, there are no complete references regarding the alignment of their text because only those from the 10 original designs are there. I hope that with this, everything can now be read completely...
It's ironic, I can't use Dolphin because it requires Direct X11, and while searching for a program that would allow me to convert RVZ files to ISO, I found this small and useful tool that works with command files or BAT.
https://github.com/bodgit/rvz
Is opensource so maybe you can add it to...
Which surprises me that they haven't yet released the hardware specifications required to integrate vibration into an original SNES controller, as a DIY project.
Its ironic coz the original Wii Retroarch has cores for CPS2, CPS3, and Neogeo games like kof99 , kof 2003, MvC, Street fighter 3, etc and all work incredible fine.