Recent content by Dakangel

  1. D

    Smash 4 Masterpieces how do I rip the files like the roms?

    I want to stab... at your insistence... LOL LOL LOL 😸 If you can't or wan't to understand anything they teach you, don't expect anyone do the job for you. And please this is a forum not a phone chat, don't make continuous small answers or could be considered as spam.
  2. D

    Perfect Dark decomp on Wii U

    Morons, at least target the correct repository link for the Wii U port. https://github.com/ajfleming1/perfect_dark/releases
  3. D

    Hardware Homebrew Is there really no new way to play with an ngc controller and adapter via vWii?

    https://bitbuilt.net/forums/threads/gc-controller-natively-on-the-wii-u.6441/
  4. D

    Dekopon - (Mostly) Fullspeed 3DS Emulation on Nintendo Switch

    Hey, why you don't want to add an anaglyph 3D mode for the top screen? The 3DS main feature is the 3D depth on games and there are players who truly enjoy the 3DS's 3D with no issues.
  5. D

    Dekopon - (Mostly) Fullspeed 3DS Emulation on Nintendo Switch

    I imagine that for now, there's no way to view the top screen in 3D anaglyph using red and blue glasses.
  6. D

    This board needs a "Vibe-coded" prefix

    It's ironic because programming languages are only meant for humans to understand how to give instructions to a machine, and AI is directly the machine that must make itself understood with a human language to talk to another machine.
  7. D

    nullDC4Wii

    Just a quick question: why is Chuchu Rocket so special for this emulator? I would think more on Segagaga as a simplistic RPG that parodies itself; especially since there's even a GBA port of Chuchu Rocket. Moving on to the emulator subject, it is preferable to put all the effort into improving...
  8. D

    nullDC4Wii

    Just add first the Gamecube and Classic controller support as Niuus suggested to the NooDS-Wii programmer earlier. "When you add the Wii Classic Controller support, it should gain Wii U Pro Controller support, as per libogc compatibility." Otherwise it would be difficult to test the games...
  9. D

    nullDC4Wii

    Testing using a Wii U is useless, i will test blue stinger, illbleed, carrion, elemental gimmick gear, grandia 2 and mvc2 on a normal wii to see the performance and update this post after it.
  10. D

    Homebrew Not64 Update

    AI exists precisely for this reason: if no one wants to help you or creates excuses for not doing so, computers will always be ready to step in and assist you in doing what humans cannot. Go ahead for it!
  11. D

    Homebrew Undertale on the Wii U and 3DS

    Congratulations on your achievement! One more game to the list for the Wii U!! Hey, just to ask you if it´s possible to use Cinnamon for porting games like AM2R too?
  12. D

    EASY BNR BUILDER - For GameCube (and Wii) games

    Your project is spectacular but the web is hard to navigate and not friendly for download any custom bnr in there. I Think it should be better to actually download and update from the Wii USB loader GX itself, because we can change the source web from the config file for any of the cover, bnr...
  13. D

    Homebrew Add many more screen layout options in DS virtual console games

    I have the same “No text” problem in all the added designs. Although they exist in the strings.json file, there are no complete references regarding the alignment of their text because only those from the 10 original designs are there. I hope that with this, everything can now be read completely...
  14. D

    [Personal project] I made a simple backup manager for Wii (supporting direct .rvz conversion!)

    It's ironic, I can't use Dolphin because it requires Direct X11, and while searching for a program that would allow me to convert RVZ files to ISO, I found this small and useful tool that works with command files or BAT. https://github.com/bodgit/rvz Is opensource so maybe you can add it to...