I’m on vacation next week. If I can get a build working by then that at least launches both single-player and multiplayer, I’ll probably upload it.
The only thing I’m unsure about is whether that could be an issue, since it’s based on a leaked...
Half Life 2 (nillerusr Source engine) - Nintendo Switch port
This is a wrapper/port of the Android version of the Source Engine from nillerusr (v1.16.29 - 1.17.0025).
It loads the original game binary, patches it and runs it.
It's basically as...
Hi all,
I've been working on something I haven't seen done before and wanted to share it.
TL;DR: This is the Linux kernel (6.12) compiled as a library (LKL) and linked into a homebrew NRO. It boots inside Horizon OS — no reboot, no L4T, running...
Hey everyone,
I recently came across a post where someone got nillusr's Android port running on the Nintendo Switch using a wrapper. I have to say, that's an incredibly smart and impressive approach. It probably would have saved me a lot of...
I tested CS2SX in a dual Nintendo Switch homebrew setup next to a native libnx/devkitA64 starter, and I think the project has a very useful niche: not as a replacement for native libnx, but as a C# frontend for fast Switch prototyping.
My setup...
Sure — I’ll upload the compiled ".nro" releases for all games (PacMan, Pong, Snake, Space Invader and Tetris) to their respective project folders within the next few days.
1779861786
You can now find the respective .nro in each project...
Hey everyone!
I built a C# to C transpiler for Wii homebrew called WiiSharp.
You write clean C# code in Visual Studio with full IntelliSense, run the transpiler, and get a C file ready to be compiled by devkitPPC into a native .dol that runs on...
CS2SX — Write Nintendo Switch Homebrew in C#
A C#-to-C transpiler that builds ready-to-run .nro files
Have you ever wanted to write Switch homebrew but found C/C++ intimidating?
CS2SX lets you write standard C# and compiles it directly to a...