Recent content by CustomEyeBrows

  1. CustomEyeBrows

    Emulation [RELEASE] Cemu - Wii U emulator

    Captain Toad Treasure Tracker on Nvidia seems to still suffer from incorrect color output. The brightness or gamma seems to be displaying incorrecting, as in, is too low. Same as last Cemu version. Theres no mention of this issue on the wiki...
  2. CustomEyeBrows

    Emulation [RELEASE] Cemu - Wii U emulator

    Big ask, but the last version I got to toy with was 1.8.0b. Finally got a new pc... Can someone please give me a quick update (or even the page in this very thread to start reading from since that version was released) on what I missed and if "WUPInstaller" (as its called on my old HDD in...
  3. CustomEyeBrows

    Emulation [RELEASE] Cemu - Wii U emulator

    Hmm, ill give that a try. Thanks. Ill post back results. No ones getting the most out of Cemu, Its a work in progress. Youve a beast of a pc. The problems isnt at your end.
  4. CustomEyeBrows

    Emulation [RELEASE] Cemu - Wii U emulator

    For me, CS loaded up into the actual game then when i quit out to set a gfx pack, the game now refuses to go past the green screen (first cutscene) even if i untick the gfx pack or try loading the game up in a fresh Cemu install. So i know it does work in cemu 1.7.5, but it seems its completely...
  5. CustomEyeBrows

    Emulation [RELEASE] Cemu - Wii U emulator

    Oh i see. You got me all excited when i miss read/interpreted your initial post. Thanks for the clarification.
  6. CustomEyeBrows

    Emulation [RELEASE] Cemu - Wii U emulator

    This person below claims to know how, but has yet to share it. Unless they meant to say "I'm NOT a coding acolyte so maybe it is" What issues does the "no colorless spots" fix cause?
  7. CustomEyeBrows

    Emulation [RELEASE] Cemu - Wii U emulator

    Whats the fix?
  8. CustomEyeBrows

    Emulation [RELEASE] Cemu - Wii U emulator

    Good. The excessive ram usage for unpacking transferable shader caches needs a solution. Cant even load shader cache for Yoshi WW (3800~shaders) without Cemu crashing at the 3600 mark due to 10gb of ram not being enough. Needing 5GB + ram just for loading shaders is just getting silly now.
  9. CustomEyeBrows

    Emulation [RELEASE] Cemu - Wii U emulator

    That is one of a list of fixes. Does the flicker fix address Kirby i wonder?
  10. CustomEyeBrows

    Emulation [RELEASE] Cemu - Wii U emulator

    Stock, i did overclock it to 4.6, but made no difference at all. Even tried all the Affinity (Seems Cemu only needs two cores enabled, say CPU 0 and 2 for example) tricks and disabling hyper thread via bios, but nothing seems to affect my fps in regards to better performance. Vysnc is off via...
  11. CustomEyeBrows

    Emulation [RELEASE] Cemu - Wii U emulator

    Stuttering at 60fps and dropping 1 -2 frames at random in MK8 (fully updated) at 1440p and 4k with 1.7.3 and complete shader cache downloaded from the usual place. i2600k, GTX970, 12gb ram. Anyone else getting this?
  12. CustomEyeBrows

    Emulation [RELEASE] Cemu - Wii U emulator

    Awesome. This is why i dont get why people are trying so hard with 1.7.3 to fix a game that isnt broken.
  13. CustomEyeBrows

    Emulation [RELEASE] Cemu - Wii U emulator

    Im getting that crash as well. Even with or without the additional files that New Super Mario Bros. U requires. I might try updating the game and see if that work. Ill report back shortly. Edit: Weird. Im not getting crashes anymore. I didnt update the game yet, but i did create a new clean...
  14. CustomEyeBrows

    Emulation [RELEASE] Cemu - Wii U emulator

    So now that NUSGrabber no longer works, whats the go to method for grabbing updates etc?
  15. CustomEyeBrows

    Emulation [RELEASE] Cemu - Wii U emulator

    If you cant prove wrong doing, then why make the accusations to begin with? I have more "proof" that they are not than you do that they are. Proof? BotW, a brand new game, that the cemu team had no early access to, reached the main menu in the emulator on BotW release week. But you have no...