Recent content by crismu2000

  1. crismu2000

    Homebrew [DS(i) & 3DS] AKMenu-Next - Wood frontend for nds-bootstrap & Pico-Loader

    Okay. Thank you very much for your attention. I'll wait for the new version 👍
  2. crismu2000

    Homebrew [DS(i) & 3DS] AKMenu-Next - Wood frontend for nds-bootstrap & Pico-Loader

    I've been comparing the nds-bootstrap.ini file from akmenu-next and the one from TWiLight Menu++, and it would be nice to add the ability to configure nds-bootstrap like TWiLight Menu++ does. This would especially improve compatibility with NDS games and prevent errors. TWiLight Menu++...
  3. crismu2000

    Homebrew [DS(i)/3DS] TWiLight Menu++ - GUI for DS(i) games, and DS(i) Menu replacement

    I followed the instructions and everything works perfectly. Some games launch in widescreen, but others don't, even though the option is enabled. How does TWLMenu++ work to decide which games launch in widescreen and which don't? How does it function? Is there a compatibility list included?
  4. crismu2000

    Homebrew [DS(i)/3DS] TWiLight Menu++ - GUI for DS(i) games, and DS(i) Menu replacement

    1. If I move the TwlBg.cxi file from the sd:/luma/sysmodules/ folder, will I then be able to play original NDS cartridges in widescreen mode? I'd also like to play original NDS cartridges in widescreen mode. 2. What is the widescreen.pck file in the sd:/_nds/TWiLightMenu/extras folder for? 3...
  5. crismu2000

    Homebrew [DS(i)/3DS] TWiLight Menu++ - GUI for DS(i) games, and DS(i) Menu replacement

    I just checked the TWLMenu++ settings page and you're right, I hadn't scrolled all the way down. Now TWLMenu++ opens just as fast as akmenu-next. Pues ojalá implementes la idea de crear un nuevo addon para los usuarios de la Nintendo 3DS, ya que hay usuarios que solo usamos TWLMenu++ para jugar...
  6. crismu2000

    Homebrew [DS(i)/3DS] TWiLight Menu++ - GUI for DS(i) games, and DS(i) Menu replacement

    Is it possible to disable the intro and go directly to this menu? I've been looking in the settings and haven't found anything. I understand, the DSi doesn't have the hardware to play GBA games natively. That's my perspective as a Nintendo 3DS user, because there are better alternatives for...
  7. crismu2000

    Homebrew [DS(i)/3DS] TWiLight Menu++ - GUI for DS(i) games, and DS(i) Menu replacement

    I tried the game on another Nintendo 3DS I own, and the cutscene didn't crash. I had widescreen and the DMA reader enabled. On the other console, I had akmenu-next, and on this one, I have TWLMenu++. I don't think it's related to the menu since both use nds-bootstrap. The microSD card in my...
  8. crismu2000

    Homebrew [DS(i)/3DS] TWiLight Menu++ - GUI for DS(i) games, and DS(i) Menu replacement

    The game crashed again, another red screen, although it was an isolated incident, not as frequent as when widescreen was enabled. It only happens during cutscenes. Would turning off card read DMA fix it?
  9. crismu2000

    Homebrew [DS(i) & 3DS] AKMenu-Next - Wood frontend for nds-bootstrap & Pico-Loader

    Ah, I thought the widescreen toggle function was simpler. If that's the case, I understand perfectly. Yesterday I had widescreen enabled in a Nintendo DS game and it seemed to be working fine, but during cutscenes it would freeze and I'd get screenshots like these, so I had to turn it off...
  10. crismu2000

    Homebrew [DS(i) & 3DS] AKMenu-Next - Wood frontend for nds-bootstrap & Pico-Loader

    I no longer have Twilightmenu++ installed, I prefer akmenu-next because the interface loads much faster and I only use it for playing Nintendo DS games. Yesterday I asked the creator of Twilightmenu++ about this and this is what he replied.
  11. crismu2000

    Homebrew [DS(i) & 3DS] AKMenu-Next - Wood frontend for nds-bootstrap & Pico-Loader

    Yes, akmenu-next does support widescreen, both the menu and the NDS games. Installing the TwlBg.cxi file in the sd:/luma/sysmodules/ folder enables it. The creator of Twilightmenu++ told me that it is possible to disable it from the menu in each game individually, although in the last version...
  12. crismu2000

    Homebrew [DS(i) & 3DS] AKMenu-Next - Wood frontend for nds-bootstrap & Pico-Loader

    Ah, okay, I didn't know that, sorry. By the way, would it be possible to integrate into akmenu-next the option to disable widescreen individually for each NDS game? There are NDS games that don't support widescreen (the game crashes), and I have to disable it from the Luma settings for all of...
  13. crismu2000

    Homebrew [DS(i) & 3DS] AKMenu-Next - Wood frontend for nds-bootstrap & Pico-Loader

    I'd like to mention another problem. When I open the 'tools' section and press the X (RAM) button, the menu freezes. I have to press the HOME button to exit.
  14. crismu2000

    Homebrew [DS(i)/3DS] TWiLight Menu++ - GUI for DS(i) games, and DS(i) Menu replacement

    I posted this in this thread because akmenu-next isn't responsible for nds-bootstrap. nds-bootstrap is your creation, along with TWiLight Menu++, which is why I posted it here. I've disabled widescreen and the game works perfectly, thank you very much. One question. Is it possible to disable...
  15. crismu2000

    Homebrew [DS(i)/3DS] TWiLight Menu++ - GUI for DS(i) games, and DS(i) Menu replacement

    Hello, I'm using akmenu-next with nds-bootstrap (2.15.0, the latest version) on my Nintendo 3DS, and when I play Code Lyoko nds, I get these screenshots. They only appear when a cutscene plays in the game, at the beginning, middle, or end. I play NDS games in widescreen mode and I don't use any...