Recent content by condector

  1. condector

    Homebrew New Homebrew "Foil Server"?

    I don't know, man. FAT32, emuNAND, latest Atmosphere + sys-patches. I installed the homebrew, use it forwarding while hold R, deleted, downloaded, and paused files from the queue. Well, at least it worked here as far as I can tell. Maybe your firmware is too old? 1779480586 Well, the first one...
  2. condector

    Homebrew New Homebrew "Foil Server"?

    Wow, interesting project! Congratulations. But I was not able to use your server, man. I can't debug what's wrong. Well, I ended up implementing my own open-source server in Python with Flask ;). I followed your instructions (and some from the Tinfoil website itself), copied LiteFoil.nro inside...
  3. condector

    Hacking Sigpatches for Atmosphere (Hekate, fss0, fusee & package3)

    Mr impeeza, maybe you need to quote the original guy that post about the package. :P I agree with you. It is better to read about and do it by yourself, but, considering his question, I imagine that maybe was clever to him to ask from whom he get the package at all. :yay:
  4. condector

    Hacking Sigpatches for Atmosphere (Hekate, fss0, fusee & package3)

    If you're unsure why emuMMC is required, consider reaching out to the package developer. They can explain the specific risks involved and help you decide the best course of action. If the package requires emuMMC, it's best to use it for safety and to avoid potential bans. Bypassing emuMMC might...
  5. condector

    Homebrew RELEASE Chiaki (PS5 & PS4 remote play) homebrew

    The only thing that comes to my mind is "multi keys".. but I really don't know if it is possible. For example L1 + R1 replicate the button. I read the thread and saw someone saying that "the image is frozen", after I understand the "needs", I thought to make a reply to clarify that. :)
  6. condector

    Homebrew RELEASE Chiaki (PS5 & PS4 remote play) homebrew

    I dunno is someone else experiment that. But, first, very good work kkwong, h265 made a huge difference. I tested some situations with your version: Applet mode: - unplayable with enabled haptic or 1080p, images frozen - playable with 720p, 540p and 360p with 30 fps but without haptic. If 60...
  7. condector

    Homebrew RELEASE Chiaki (PS5 & PS4 remote play) homebrew

    I saw that you modified an old version too. The new version is more stable to connect. clone read-only: https://git.sr.ht/~thestr4ng3r/chiaki read/write: [email protected]:~thestr4ng3r/chiaki I guess you can create an account here and do a PR directly. https://git.sr.ht/~thestr4ng3r/chiaki You can...
  8. condector

    Homebrew RELEASE Chiaki (PS5 & PS4 remote play) homebrew

    man, could you please share the code snippet with the original developers of Chiaki? Could help a lot to be injected on the next version of Chiaki. :) Or, share the code here to us, if possible. :)
  9. condector

    Homebrew RELEASE Chiaki (PS5 & PS4 remote play) homebrew

    could you please share the code snippet of how you do that please? Probably is something to use a hostbyname I guess, but I don't really was able to reach that part of the code that do that. If you could...
  10. condector

    Homebrew RELEASE Chiaki (PS5 & PS4 remote play) homebrew

    Android is able to manage h265... if you use an Android smartphone without h265 support, PS5 looks horrible too. libnx needs to support the h265, so Atmosphere could use it. That's my results reading the code.
  11. condector

    Homebrew RELEASE Chiaki (PS5 & PS4 remote play) homebrew

    1080p right? Well, so we need the h265 hardware decoding on libnx to be able to improve that without need CPU so much. Did you tried docked?
  12. condector

    Homebrew RELEASE Chiaki (PS5 & PS4 remote play) homebrew

    So, you used the version I made but with overclock on Switch? hummm, interesting.
  13. condector

    Homebrew RELEASE Chiaki (PS5 & PS4 remote play) homebrew

    It is not so simple. Being honest, no ETA, I only look to the code when I have free time. Right now, I'm looking to another interesting project related to LAN, because without h265 support, I think this will not be "feasible". I read a bit and saw that libnx does not support hardware h265 yet...
  14. condector

    Homebrew RELEASE Chiaki (PS5 & PS4 remote play) homebrew

    Two interesting things. First, h265 is not enabled on the Switch version, and reading the Android code I can see that h265 is a "thing" for PS5. Also, bitrate is also another thing that we don't have on the Switch version. Well, I need to understand now how to "insert" support to h265 when PS5...
  15. condector

    Homebrew RELEASE Chiaki (PS5 & PS4 remote play) homebrew

    Yes, it is there... maybe I just need "copy" it into the Switch version. If it is inside the Android code, maybe I can handle to copy it to the Switch version. I do the changes to use 1080p in the GUI with Borealis. Do you run The Witcher 3 in 1080p with the version I posted? Check if the image...