Recent content by Ch0wW

  1. Ch0wW

    Homebrew WIP Odamex - A classic DooM multiplayer port for Nintendo Switch

    Unfortunately, midi support is kinda difficult to get for the Switch release, and the requirement of Timidity makes things harder. It supports all other formats, but not midi/mus files yet. However, since the Switch seems to support fluidsynth (what GZDoom seems to support), we might be able to...
  2. Ch0wW

    Homebrew WIP Odamex - A classic DooM multiplayer port for Nintendo Switch

    Alright, we figured out the cause of the crash on exit, and the build is, once again, updated (that's the last one before the next official update - or server launcher -, I promise). It'll still stay on a black screen, but at least the configs will be properly saved.
  3. Ch0wW

    Homebrew WIP Odamex - A classic DooM multiplayer port for Nintendo Switch

    The crashing issue is bigger than I've thought. The game never returns to the HBL, or it crashes due to the Zone rework. I have been unable to fix the issue ; I have then posted an issue on the github project HERE. If you're able to understand what's going on, and know how to fix it, feel free...
  4. Ch0wW

    Homebrew WIP Odamex - A classic DooM multiplayer port for Nintendo Switch

    Go to Options -> Open the Console. Then press X (or Y), and type "connect <ip>:<port>" (without the "). We plan to have an ingame server-browser, but we need more developers that could help us doing so.
  5. Ch0wW

    Homebrew WIP Odamex - A classic DooM multiplayer port for Nintendo Switch

    There is an odamex.cfg that should be generated yes! However, you're right, save files didn't work upon quitting the game. I thought the issue was fixed, but it wasn't. I'll quickly find a solution or a dirty fix until I can truly correct that issue.
  6. Ch0wW

    Homebrew WIP Odamex - A classic DooM multiplayer port for Nintendo Switch

    An update for Odamex has been released. Official post release (as seen on Doomworld) TL;DR changelog: * A bigger stability in loading custom WADs and demos. * Connecting to servers is way more consistent for unstable connections. * Downloading wads that are known to have several "final"...
  7. Ch0wW

    Homebrew WIP Odamex - A classic DooM multiplayer port for Nintendo Switch

    Unfortunately, it doesn't support local multiplayer. It could be a nice feature for the future (especially for the Home console builds), but we are currently focused on online multiplayer.
  8. Ch0wW

    Homebrew WIP Odamex - A classic DooM multiplayer port for Nintendo Switch

    Major update alert, major update alert! We have entirely updated Odamex to 0.9.0! There are so many things to say about the release as we have spent a lot of time adding unique features. But I'll let the devs do the talking: Official Changelog : TL;DR changelog: * Switch support is now...
  9. Ch0wW

    Homebrew WIP QuakespasmNX - a better Quake port

    I'll check the port, trying to recompile it first, and check what may be wrong.
  10. Ch0wW

    Homebrew WIP NXQuake2 - a Quake II port

    Indeed, I just noticed I gave the wrong binary file, as I was doing lots of tests to invert (+) and (-), and I put a testing version instead. As a result, it made things way worse, so I strongly apologize for my inability to triple-check my binaries. Here's the fixed .nro file (but I still...
  11. Ch0wW

    Homebrew WIP NXQuake2 - a Quake II port

    I've updated nxQuake2 using the latest commits from the official github. Binaries on the attachment. I'll plan to add them to the Homebrew store very soon. However, it triggers a game error when trying to re-run, which doesn't seem normal at all. I'll try to investigate, as it happened with...
  12. Ch0wW

    Homebrew WIP NXQuake2 - a Quake II port

    Wait, it finally works ?
  13. Ch0wW

    Homebrew WIP Odamex - A classic DooM multiplayer port for Nintendo Switch

    A small (unofficial) update for Odamex has been made. It is minor depending on your current firmware version. CHANGELOG: Updated with the latest libnx libraries, for 9.0 support. Automap is now bound by default to (-) instead of RSHOULDER. Fix for bug #1280 (forced colors after switching teams...
  14. Ch0wW

    Homebrew WIP NXQuake2 - a Quake II port

    I tried being up-to-date with the official port, and sadly, the same issue happens. Looks like the only possible solution will be to downgrade the SDL2 package, until we understand what went wrong...
  15. Ch0wW

    Homebrew WIP NXQuake2 - a Quake II port

    Yep, that's what I thought aswell. This, and a few SDL2 problems when to adapt the code... I'll try updating the main source and see what happens. :/
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