Recent content by cere_ender

  1. cere_ender

    Homebrew 3dJS: JavaScript interpreter for 3DS systems

    yep but i didn't see how call things... or how you set the top or bottom screen. IDK if i explain well edit: nevermind, i read it, sorry! Keep it up! Nice work! Edit 2: where must be the file and which name has to be? I'm trying to run it from Citra without success
  2. cere_ender

    Homebrew 3dJS: JavaScript interpreter for 3DS systems

    Hello! First of all: thank you for this important release! Next: which is the potential of this? Can I use phaser.io with it, for example?
  3. cere_ender

    Homebrew [Release] Lua Player Plus 3DS (lpp-3ds) - LUA interpreter for 3DS

    Really sad. Was awesome project. I could try to fork it, but I am reading the code and some stuff is quite difficult to understand.
  4. cere_ender

    Homebrew Homebrew Development

    Hi people. Any ideas for doing a Python interpreter?
  5. cere_ender

    Homebrew [Release] Lua Player Plus 3DS (lpp-3ds) - LUA interpreter for 3DS

    Hello, I'm having troubles to calculating an array of tiles. When I calculate the Cartesian to Isometric coordinates I have black spaces that I can't resolve. Help is appreciated! Thank you! Graphics.init() tile1 = Graphics.loadImage("/tile0.png") tile2 = Graphics.loadImage("/tile2.png")...
  6. cere_ender

    Homebrew [Release] Lua Player Plus 3DS (lpp-3ds) - LUA interpreter for 3DS

    what happened with thath module?
  7. cere_ender

    Homebrew help me with lpp-3ds

    Man, I see you didn't do your homework... if you search properly you will find the docs... http://rinnegatamante.netsons.org/lpp-3ds_doc.html
  8. cere_ender

    Homebrew [Release] Lua Player Plus 3DS (lpp-3ds) - LUA interpreter for 3DS

    that's what I am thinking right now, good point.
  9. cere_ender

    Homebrew [Release] Lua Player Plus 3DS (lpp-3ds) - LUA interpreter for 3DS

    But he only will know if a button is touched, not which of them is
  10. cere_ender

    Homebrew [Release] Lua Player Plus 3DS (lpp-3ds) - LUA interpreter for 3DS

    mmmmm Maybe you can do this: 1- declare an array of points (Extremes of the polygon) for each touch region 2-append to a list of arrays 3-Make a function which when touch a position on the screen return which touch region are you touching, if is one of them. Maybe you can make a Button Class...
  11. cere_ender

    Homebrew [Request/Question] Lone Survivor 3DS

    short answer: yes. long answer: yes, but i'll took same or more development time than the original
  12. cere_ender

    Homebrew [Request/Question] Lone Survivor 3DS

    I think same. People thinks programming is more or less 5 hours to code, but it's lot difficult, more if you don't have source code and must do an engine from scratch...
  13. cere_ender

    Homebrew [Release] Lua Player Plus 3DS (lpp-3ds) - LUA interpreter for 3DS

    *facepalm* man, I'm feeling stupid. I was trying using getTime in all ways without success. A simple timer give me all I need. Thank you, man. Nice work.
  14. cere_ender

    Homebrew [Release] Lua Player Plus 3DS (lpp-3ds) - LUA interpreter for 3DS

    Hello rinnegatamante, this is a programming question. How can I calculate the fps for showing up? I've stuck for days here.