Recent content by Celisuis

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    Need Unity Help.. (this is probably posted in the wrong place)

    I'm not entirely sure, as I haven't got my Nintendo stuff installed yet, I've mainly been developing for PC. But I would imagine you can upgrade fine, afterall - the most recent version is generally always better.
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    Need Unity Help.. (this is probably posted in the wrong place)

    You may be using an old version of unity? Mine is 5.4.0f3 and SceneManagement is valid namespace.
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    Need Unity Help.. (this is probably posted in the wrong place)

    Oops, always forget that. https://mega.nz/#!xtEHWQZK!v7yapenschA-5VceXix2MQkqBom0xQLNzLw9S0kbu14
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    Need Unity Help.. (this is probably posted in the wrong place)

    No worries! I've been reading up on the NX pretty much all day. :P It's strange, I opened up the solution, and it pretty much compiled straight away. I didn't receive the two errors you did above, but received two different ones, which I fixed in TimedObjectActivator - you'll see as I've...
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    Need Unity Help.. (this is probably posted in the wrong place)

    I generally use VS for everything code related, it's a nice environment. For the first error, try changing: var emission = system.emission; emission.enabled = false; to var emit = system.emission; emit.enabled = false;
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    Need Unity Help.. (this is probably posted in the wrong place)

    The first error is relating to the particle system which got an overhaul. Can you post that script? I can have a look at it for you.
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    Need Unity Help.. (this is probably posted in the wrong place)

    SceneManagement is the new api that focuses on LoadScenes and Retrieving Scenes. You may have warnings or errors stating that Application.LoadLevel is obsolete. Are you using VS Studio for scripting at all?
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    Need Unity Help.. (this is probably posted in the wrong place)

    Not sure if you managed to fix this, but to use SceneManager, you'll need to do two things: 1st - Add: using UnityEngine.SceneManagement; to you using directives. Next, change Application.LoadLevel("SceneName"); to SceneManager.LoadScene("SceneName"); SceneManager.LoadScene will accept int...
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    Gaming [Update 6.2.0-12E] Prevents DS Games being played..?

    Just emailed Nintendo UK. Hopefully they can provide some insight into this.
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    Gaming [Update 6.2.0-12E] Prevents DS Games being played..?

    Ran System Format, didn't do anything. Still receiving the error message.
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    Gaming [Update 6.2.0-12E] Prevents DS Games being played..?

    Receiving the 'An Error has Occured` black screen. No flashcart has been used in this DS.
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    Gaming [Update 6.2.0-12E] Prevents DS Games being played..?

    Hello All, Recently updated to 6.2.0-12E and now the 3DS isn't playing any standard ds games. It'll play 3DS games fine, but not normal DS Games. These aren't flashcards or anything, they are LEGIT DS Games. I know it's not the games, because they work fine in my Fiancee DS which is on...