Recent content by capsterx

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    Homebrew RELEASE BrogueCE

    Has the upstream changed? It should be easy enough to rebase it with the current official release. As for the port, it was pretty straightforward, it already supported the graphics the switch needed, so all that was added was a switch specific init and then the mapping of game controller as...
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    Homebrew RELEASE Solarus Engine v1.6.4 - gui 0.4 -- now with luaJIT

    I'll look into it, but more than a few of the ports I have done crash when exiting and I have never figured out how to fully debug what is wrong
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    Homebrew RELEASE Solarus Engine v1.6.4 - gui 0.4 -- now with luaJIT

    Were you able to configure tunics! so that it is playable?
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    Homebrew RELEASE Solarus Engine v1.6.4 - gui 0.4 -- now with luaJIT

    Updated release to https://github.com/capsterx/solarus/releases/tag/v0.4.3-luajit. Allows you to configure the keys on a per-game basis and for the engine default is in sdmc:/switch/solarus/keymap.keys per-game would be keymap.keys in the game dir look at...
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    Homebrew RELEASE Solarus Engine v1.6.4 - gui 0.4 -- now with luaJIT

    I'm not sure, it's likely a difference between compilers and C library versions.
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    Homebrew RELEASE Solarus Engine v1.6.4 - gui 0.4 -- now with luaJIT

    No, I just happen to have lua installed where it can pick up the header. I pushed a change, update git and see if you can compile now.
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    Homebrew RELEASE Solarus Engine v1.6.4 - gui 0.4 -- now with luaJIT

    Looks like there is a bug in the Makefile when not using luajit. Try this make SWITCH_GUI=1 LUAJIT=1
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    Homebrew RELEASE C&C - Vanilla Conquer

    Not sure, if I have time I'll look into it auto I made some changes to the keymapper for systemshock that allows for some changes in sensitivity, it should be easy enough to upgrade the switch-utils. I'll look into this next week. Though it's not perfect, I have been looking for code that...
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    Homebrew RELEASE Solarus Engine v1.6.4 - gui 0.4 -- now with luaJIT

    Can you show the compile line where it fails to find lua.hpp? And can you check that you are on git branch release-1.6.4?
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    Homebrew RELEASE C&C - Vanilla Conquer

    There were a few things in play here, turns out my CD code was not that great, upstream has a much better fix, but it is a non trival merge. Try this for now, I think I hacked around it. See if this works https://ufile.io/ngn1b5hc
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    Homebrew RELEASE C&C - Vanilla Conquer

    I managed to get Afterstrike to work by putting the MAIN.MIX into the CD1 directory. I'll have to make some code changes or rebase to upstream to get the both to work at the same time, I think. auto The game does not natively support joysticks, just mouse, so I translate the joystick to...
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    Homebrew RELEASE C&C - Vanilla Conquer

    What I would do is use an old copy of windows in a VM to install the game and the expansion and use that. You could also try copying expand*.mix into one of the directories, I think that's how the code decides if the expansions are available. The upstream code does not even use cd checking...
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    Homebrew RELEASE C&C - Vanilla Conquer

    I'm not sure if this works with the remastered version.
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    Homebrew RELEASE C&C - Vanilla Conquer

    I think it can, though I have not tried. Can one have both expansions installed at the same time or just one at a time?
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    Homebrew RELEASE C&C - Vanilla Conquer

    I'll take a look. As a quick look, for the switch a path of sdmc:// and romfs:// are considered absolute paths, which I've had to patch in many games.