calm down... h that's not the same thing I said, and he hasn't "stolen" anything, but in case he had, there's no problem... this things are not copyrighted... he just wanted to help other people with the same problem...
I deleted that, I don't why the hell it appeared, but It wasn't regarding your problem, sorry. I think it was the saved copy of another reply lol.
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Then, It'll be harder to get the BuildID yourself.
https://drive.google.com/drive/folders/140IZZOha01muuo3_O2nCRICiHilmzWLE
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insert your save into NHSE, and click export decrypted, then open main.dat (the decrypted one) with a hex editor, and replace lines (tell me what villager number is) with those large numbers, and then encrypt the...
Try replacing the empty villager manually with a hex editor. What villager number is it?
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It is out, you have to follow the BCAT injecting tutorial. It does make sense, since the old ones are from the first bunny day week, and the new ones from the second week.
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replace with
00 00 00...
The thing is, those recipes are "new", and are only available through the update 1.1.1 a. I myself learned all the bunny day recipes that were included in the update 1.1.0, which are not all of them.
Ugh. It's going to be difficult then, since what you want are the "item recipes", so first of all you'll have to go 40 by 40, since is the maximum number of items you can have in your inventory at once...
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Simply emtying the slot should do the trick.
the item ID you want is a DIY recipe: 0x16A2, and the variation of the item is the ID of the item you want.
If you want all the recipes of the game, go to the save editor, and in your user, select unlock all recipes.
You should've injected in the empty slot the villager you wanted, and then invite another one from the island, and the one who will move is the old one (the one you want to have). If it's done like that, it won't work.
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Exactly. the other way, he is forcing the new to move with the old...