Vulcan support would be possible in fact there’s something for OpenGL APIs (Ashes) which are somewhat similar to GX2. I do want to look into it a bit more too, but I won’t get to it anytime soon.
I don’t think anyone has started porting SDL3...
I wonder if it is possible to make a Vulkan driver (even if very limited) for the Wii U as a wrapper of GX2 (kind of like dxvk on Linux). Though porting SDL3 and its new GPU api would probably be better.
I think there's probably some misnomer around what exactly an "SDK" is, vs libraries, vs toolchains, etc.
Effectively an "SDK" informally is actually a bundle of many things:
- A series of libraries that allow calling OS APIs without having...
I have been wandering, there is any SDKs or Libraries already ported for the WiiU?
I remember SDL being ported but it was way from being stable, and the GX2 official library may exist, porting games using it is quite the rework.
I question that...
can wii u even run java? i dont think ANY console can run java
1781158264
https://github.com/Act-One
most of them live here, but the code is largely un pushed except for 2 of them, i work on git locally until it's finished enough to push
sonic 3...
for anyone lurking this thread, i made a better prerelease in another thread
https://gbatemp.net/threads/sonic-advance-2-wii-u-another-release-this-time-its-playable.682126/
Thats so cool, what graphics engine you are using? I wanted to port some 2D games to the system, but most graphics engines were starting to support the system, like SDL.