Someone modded FSR4 on to BC-250 (PS5 APU).
Probably impossible to do on PS5 but it will definitely close the gap between the base and pro console :ph34r:
sh*t, I just put the link but it somehow shows the whole page... any way of making it not show the content directly ?
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Thank you for this. Btw, I am using your boilerplate template, I am removing the C++ code though O:) I hope that's...
Project is finally released with its source code too:
https://github.com/blackbearreloaded/ProsperoAI
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Also sharing other project I am working on: porting OpenGL to PS5 - using a Quake 2 implementation as a POC.
Posted this to the...
Another project I am working on and appreciate anyone who could test it and any feedback: running LLM on the PS5 GPU.
To test it:
Download the zip and dump the decompressed folder under /data/homebrew.
Download the modified model from...
What is your shadowmount plus version? Are you able to mount other ffpfsc apps or games?
You need at least this ShadowMountPlus version or newer: https://github.com/drakmor/ShadowMountPlus/releases?page=2#release-1.6test15-fix1
Pretty much yes. It adds a new operation (7) that lets an app ask kstuff to elevate only its own process. I am not sure if this brings any other implications to kstuff - asked him directly in Discord but no answer yet.
Sharing another release on my multimedia (video, audio) research:
ProsperoTV is a native IPTV client featuring 12,000+ channels by default, thanks to the community-maintained iptv-org catalog. 🌍
Video demo:
Some features:
📡 More than 12,000...
I've forked https://github.com/SvenGDK/SharpProspero/ and managed to draw a solid white triangle on in my own game on FW5.50.
Homebrew on the PS5 either had the main CPU draw every pixel by hand (slow and heavy, like drawing frame-by-frame in MS...
It worked indeed!
Sending the small payload to elfldr does the trick - app is now able to read/ write to anywhere in the filesystem (tested on /data).
If anyone can test it (mine was tested on 6.02), I appreciate the feedback (it should write a...
This could probably help but you may possibly need to write a separate payload, small enough to use the following function/lib and message your app back back on success. I suspect sandboxed apps has enough privilege's to use sockets, if that is...
Sharing my project here and all my research notes :)
https://github.com/blackbearreloaded/ProsperoLight
Video demo:
Some features:
🎮 Native DualSense input
🖱️ Physical USB mouse and keyboard support
⌨️ Built-in on-screen keyboard for...
It does help indeed. I was just trying to get more details on all those libSceUserService, libScePad, libSceKeyboard, libSceMouse, scePadRead, scePadReadState. I wanted to see how to get the most optimized implementation to reduce as much latency...