BlackBearReloaded's latest activity

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    What is your shadowmount plus version? Are you able to mount other ffpfsc apps or games? You need at least this ShadowMountPlus version or newer: https://github.com/drakmor/ShadowMountPlus/releases?page=2#release-1.6test15-fix1
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    Pretty much yes. It adds a new operation (7) that lets an app ask kstuff to elevate only its own process. I am not sure if this brings any other implications to kstuff - asked him directly in Discord but no answer yet.
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    Got a proof of concept working with a single kstuff-lite change: https://github.com/blackbearreloaded/kstuff-lite/pull/1 App proving the escalation...
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    Sharing another release on my multimedia (video, audio) research: ProsperoTV is a native IPTV client featuring 12,000+ channels by default, thanks to the community-maintained iptv-org catalog. 🌍 Video demo: Some features: 📡 More than 12,000...
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    BlackBearReloaded reacted to PimasBump's post in the thread Tutorial PS5 Exploit Guide with Like Like.
    I've forked https://github.com/SvenGDK/SharpProspero/ and managed to draw a solid white triangle on in my own game on FW5.50. Homebrew on the PS5 either had the main CPU draw every pixel by hand (slow and heavy, like drawing frame-by-frame in MS...
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    It worked indeed! Sending the small payload to elfldr does the trick - app is now able to read/ write to anywhere in the filesystem (tested on /data). If anyone can test it (mine was tested on 6.02), I appreciate the feedback (it should write a...
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    These are good ideas indeed, thanks. I am going to do some experimentation later today and report back.
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    BlackBearReloaded reacted to ShintaiUS's post in the thread Tutorial PS5 Exploit Guide with Like Like.
    This could probably help but you may possibly need to write a separate payload, small enough to use the following function/lib and message your app back back on success. I suspect sandboxed apps has enough privilege's to use sockets, if that is...
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    Sharing my project here and all my research notes :) https://github.com/blackbearreloaded/ProsperoLight Video demo: Some features: 🎮 Native DualSense input 🖱️ Physical USB mouse and keyboard support ⌨️ Built-in on-screen keyboard for...
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    It does help indeed. I was just trying to get more details on all those libSceUserService, libScePad, libSceKeyboard, libSceMouse, scePadRead, scePadReadState. I wanted to see how to get the most optimized implementation to reduce as much latency...
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    Unless I am misunderstanding native input. Perhaps ghostcontrol could be of some help? At least parts of it https://github.com/StonedModder/Ghostcontrol-PS5-USB-Controller-Patcher I cant wait to see the moonlight client!
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    Glad it's helpful to someone else. There's more coming later today: - Native input research (controller, mouse, keyboard) - Native video decoding for H264, HEVC, VP9 and HDR for these 2 last ones I am just polishing my Moonlight client for PS5...
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    I randomly found this, you just saved me a weekend project dude Nice work! https://github.com/blackbearreloaded/ps5-audio-decoding-research
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    I spent a few days to get the libc.prx properly working . For many, many rounds, I was getting kernel panic on a sandboxed app on firmware 12.70. Had to wait 1h every time I had to test it plus the eventual KP just after finishing P2JB lol As a...
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    Just sharing a native/ sandbox app I have been working on (also, to validate a template I made inspired on the work of SvenGDK and others): https://github.com/blackbearreloaded/ps5-radio The template app - the key challenge with it was to be...