It's too late for an announcement of a mainline game, I think the OOT remake will make up the majority of the direct. Some limited Zelda-themed DLC for other titles maybe. And maybe a Zelda-themed Switch.
That's a bit redundant, any game...
This doesn't look half-bad. As long as it doesn't get the CS2 treatment, it might be pretty good.
EDIT: I posted this before realizing it's the same developers as CS2. It's doomed.
GBAtemp is and always has been an independent community. Since 2002 our staff have voluntarily kept the site running, added new forums, features, provided constant news updates and more.
While we do run adverts on GBAtemp, unfortunately these...
Not sure how satirical this is, but the console launched in Brazil and Mexico only at ~$250 USD (R$499) [Source] and was only later reduced to ~$150 USD (R$299) [Source] The device also only supported 3G for internet connectivity with no Ethernet...
This debugger adds 64 bit support (Which Ollydbg doesn't have), which is the main addition I suppose. Sure it's not the first time its been done, but if it's actually stable, it'll have an advantage over the other 64 bit Ollydbg forks
Super neat tool! I'll be giving it a shot in my current project as my debugger since the simplicity in the interface over MS's debugger makes a tool like this a lot more desirable imo. Thank you for this!
Z0BPcDbg v1.0 Official Release: Inheriting the Classics, Dual-mode Debugging. We are delighted to introduce the first stable version of Z0BPcDbg. It is not only a debugging tool supporting 32-bit and 64-bit processes, but also a modern...
This likely means the Wii U system firmware is on a version too low to install ISFSHax. Given you have a Pi Pico, you'll want to rebuild the firmware for the Wii U for a higher version using Stroopwafel and wafel_setup_mlc, and then you can...
This tutorial explains how to create a real Extended Banner for a Nintendo 3DS homebrew CIA: a banner containing a rotatable 3D model, an optional looping animation, a screen-facing logo, custom materials, and sound.
The workflow documented here...