I have my disagreements with how Grand Theft Auto 6 is being handled, but that doesn't make using leaked source code right on the homebrew developer's part. I'm sure there's going to be a lot more people in defense of the homebrew developer, but...
In fairness, errors would be expected from pure human output in a project of this magnitude as well, especially considering it's an open-source hobby project.
Their twitter account posted this before the official release:
"If you thought Friivolution was cool, wait until you see this! Project 2 is even cooler than that. USB Loader GX with Riivolution mod support!"
It's too late for an announcement of a mainline game, I think the OOT remake will make up the majority of the direct. Some limited Zelda-themed DLC for other titles maybe. And maybe a Zelda-themed Switch.
That's a bit redundant, any game...
This doesn't look half-bad. As long as it doesn't get the CS2 treatment, it might be pretty good.
EDIT: I posted this before realizing it's the same developers as CS2. It's doomed.
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Not sure how satirical this is, but the console launched in Brazil and Mexico only at ~$250 USD (R$499) [Source] and was only later reduced to ~$150 USD (R$299) [Source] The device also only supported 3G for internet connectivity with no Ethernet...
This debugger adds 64 bit support (Which Ollydbg doesn't have), which is the main addition I suppose. Sure it's not the first time its been done, but if it's actually stable, it'll have an advantage over the other 64 bit Ollydbg forks
Super neat tool! I'll be giving it a shot in my current project as my debugger since the simplicity in the interface over MS's debugger makes a tool like this a lot more desirable imo. Thank you for this!
Z0BPcDbg v1.0 Official Release: Inheriting the Classics, Dual-mode Debugging. We are delighted to introduce the first stable version of Z0BPcDbg. It is not only a debugging tool supporting 32-bit and 64-bit processes, but also a modern...